Formulas

Conversions Listed by Class, Base Rating (level 85) 

Warrior

Dodge 1%

176.7189

Parry 1%

176.7189

Mastery 1%

179.2800

    

Miss Chance 5  

   

   

Warrior dodge cap (Cd)         65.631440 

Warrior parry cap (Cp)         65.631440 

Warrior class constant k 0.95600       

   

1/Cd 0.0152366                          

1/Cp 0.0152366                        

   

   

Block per Mastery               1.5  

Base Dodge/Parry/Block  5%  

Base Block Chance              15  

   

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             

Base Strength by Race     

      

Goblin   184   

Orc   192    

Tauren   194    

Troll   190    

undead   197    

Blood Elf 195

 

Dwarf   194   

Gnome   193    

Human   198    

Night Elf 194    

Worgen   192

Draenei   190

 

 

 

         Paladin

 

 Base Rating (level 85)  

Dodge 1% 176.7189           

Parry 1% 176.7189           

Mastery 1% 179.2800           

   

Miss Chance 5  

   

  

Paladin dodge cap (Cd) 65.631440    

Paladin parry cap (Cp) 65.631440   

Paladin class constant k 0.95600   

1/Cd 0.0152366                 

1/Cp 0.0152366                   

   

 

   

Block per Mastery 2.25  

Base Dodge/Parry/Block  5  

   

   

   

Base Strength 161  

Blood Elf 161  

Tauren 169  

Dwarf 169  

Draenei 165  

Human 164

 

 

 

Disclaimer: Math attributed to Elitist jerks. Baseline statistics pulled from wow armory.

7 comments on this post.
  1. Important formulas for level 70 tanks | The life of a Protection Paladin:

    [...] Credits go to Tank Hard! [...]

  2. Anonymous:

    Great stuff, but shouldnt you throw the level 80 formulas out?

  3. Level 80 Tanking Stats | Tank Hard!:

    [...] Formulas [...]

  4. Anonymous:

    Added to my bookmarks, thank you! Hey, any chance you could write an article as clear and concise as this one on avoidance stats for different encounters like heroics/raids, e.g. recommended dodge, parry, block values for each tank class along with why one stat is more important than another for each tank class?

  5. Froth:

    For each individual encounter? That seems a bit much, especially for something that can be pretty vague at times. Besides there would be very few concrete answers there.

    Avoidance is avoidance. Dodge is always the cheapest avoidance per point. Defense is number 2 (if you do not factor in Block). Parry is the most expensive, and therefore the least desirable to stack, since it will generally lead to less overall avoidance. All of this is before factoring in diminishing returns.

    Diminishing returns means that overemphasis on any one of those will result in a weaker return as well, so it pays to be balanced while you gear your tank, regardless of class. Also keep in mind that Armor (this is a confusing 1, so I’m sure someone will disagree) and Health do not have diminishing returns.

    Block is reportedly not subject to diminishing returns, since it is technically not avoidance, per se. Blizzard has already stated that they are concerned that Block may become imbalanced in later raids, but they are waiting to see.

    Overall, for Warriors and Paladins, Defense probably yields the greatest benefit of any avoidance stat, since Block rating is now a valuable stat, and is included in Defense. Dodge would still easily be number 2.

    For Death Knights, the most valuable avoidance stat to stack is Dodge, followed by Defense, and then Parry. Parry is last because it already loses tremendous amounts to diminishing returns just by having Strength on your gear, Defense isn’t top because you get an extra boost to Defense Skill from the Rune of the Stoneskin Gargoyle, which is also subject to diminishing returns. Once uncrittable, Dodge is your best friend first.

    Feral Druids get Dodge. They can’t parry, they can’t block, and they are already uncrittable through talents, meaning even Defense is fairly worthless.

    For beginning raids, I’ve seen figures anywhere from 22-24k hp and armor, and a total of 45-50% avoidance, unbuffed, for Warriors and Paladins. For Death Knights and Druids, with their armor multipliers, the armor figures can and should be much higher, and the hp on Druids should be much higher, while a Druid’s avoidance will be significantly lower. Death Knight unbuffed avoidance and hp should be almost dead on with Warriors and Paladins, but just a little higher.

    Beyond that, the best piece of advice I have is, if you aren’t sure you can do an encounter gearwise, try and see.

    If you die before your healers can get a heal off/between their heal casts, you need more armor/hp. You’re getting insta-gibbed. If you die after your healers run oom, and your DPS is still going strong, you need more avoidance. You are taking too much damage.

    That, or your healers/DPS need to L2P/get better gear.

  6. Anonymous:

    Froth,

    I was the poster asking for avoidance stats above. I knew I was asking for too much with that post but I have to say that your answer exceeded my expectations. You provided the facts that all good tanks should understand. A lot of good info there and I appreciate you taking the time to write it out for us. You are an asset to the tanking community my friend.

  7. Anonymous:

    If you die before your healers can get a heal off/between their heal casts, you need more armor/hp. You’re getting insta-gibbed. If you die after your healers run oom, and your DPS is still going strong, you need more avoidance. You are taking too much damage.

    That, or your healers/DPS need to L2P/get better gear.
    ————————————————————————————————————————

    Wow, I know this is VERY old, but I just wanted to point out how stupid that sounded.

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