I’m a Warlock and, God Damn it, I’m Going to Tank!

Tank Hard – I’m a Warlock and, God Damn it, I’m going to Tank!

You want me to let what, exactly, hit me in the face repeatedly?

NB: This realistic viability of progression raid level warlock tanks bit the dust with the removal of 6% crit reduction for locks and non-prot warriors, this change relegates lock “tanking” to lower level mobs or purely spell based bosses. This info is all current as of build 5.0.5 (16135)

This series is going to be a test to see how far we can push this tanking thing, 90 heroics this week and then we’re moving on to challenge modes!,

Streams: http://www.twitch.tv/shaidyadvice

Youtube videos (including lock tanking): www.youtube.com/shaidyadvice

Warlock Tanking Basics:

I assume most of you know this already but for those of you who don’t know the answer to “how the hell are warlocks a tank?” I’ll address that here in brief. In Mists, for I will be referring to Mists of Pandaria by this moniker as I hate that people have settled on calling it “mop”, Warlocks have been given a glyph called Glyph of Demon Hunting. The glyph grants a Demonology warlock the ability Dark Apotheosis (DA) which does the following “You imbue yourself with demonic energies, reducing damage taken by 13.8% and allows the use of various demonic abilities. In addition, Soulshatter taunts your target (this doesn’t work on bosses, so make sure your dps knows this), Twilight Ward will absorb all schools of damage and Demonic Slash is shorter range and generates fury.” What the glyph description neglects to mention is that Dark Apotheosis also grants the Warlock 500% increased threat and massively increased armor combine that with the taunt and we have the basic scaffolding on which we can construct a tank build. Please read on for the details.

Warlock Tanking Details:

Okay, so we’ve covered the basic passives as well as the fact that SS becomes a taunt. The physical damage reduction in DA scales, but not terribly well with mastery at this point but it still makes Dark Soul: Knowledge a decent tank CD.

Base Abilities:

As mentioned in the glyph description, Twilight Ward becomes Fury Ward, an absorb shield with a 10 second cool down that scales with spell power and costs 200 fury to use. Think of fury as a resource similar to a DKs Runic Power, it’s generated from specific attacks and is spent to use most of your abilities. The other base ability of note is Unending Resolve, this ability is a 12 second long, 3 minute CD 50% reduced damage CD, it’s very nice.

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