I’m a Warlock, but I can Tank, if I Have to, I Guess.

The second tier of talents is an even easier choice. There may be some encounters where you want the stun or AoE fear but your go to talent should be the 15% self heal on a 45 second CD. The third tier is where it gets kind of interesting. Currently I can’t see any reason for a main tank not to take Soul Link. If you are using the Void Lord as your pet it gives you a health pool that is essentially 200k higher than what you have personally at raid testing gear levels (for raid testing I was sitting at over 600k total health pool between the two of us). There may be some select encounters where one will want to use one of the other options but with the way SL works right now it’s just too good to pass up, more details on that below.

The 4th tier is kind of a wash as far as tanks go, it’s possible that some fights will have a use for increased movement at the cost of a percentage of your health or the ability to cleanse yourself at a health cost but in general I don’t use the talents in this tier too often out side of specific raid bosses. The 5th talent selection is based primarily on the fact that the improved demons also have 20% increased health, this combined with Soul Link gives you an extra ~40k to your health pool.

The final and 6th tier is a choice that’s based on your roll in a specific encounter, most encounters will lend themselves to a tank taking Archimonde’s Vengeance but I can certainly see some fights where having the range on your Immolation Aura doubled would be very nice.

Glyph choice is much more encounter based. Minor glyphs are mostly cosmetic, I’d recommend Carrion Swarm if it’s an encounter where an AoE knock back would be frowned upon and Hand of Gul’dan if there’s an encounter where you’d like to be able to drop HoG in a specific location rather than centered on a target.

Major Glyphs are reduced down to two choices since one slot is obviously taken up by the Glyph of Demon Hunting. Currently Glyph of Demon Training doesn’t increase the total health of the Void Lord so if you’re running the Grimoire of Supremacy talent then you shouldn’t take this unless the “bug” is fixed. There are 3 other real glyph options as a tank, Dark Soul I’d recommend for any fight where maintaining a constant level of damage reduction is better than having a larger CD. Siphon Life is not awful if you’re working on an encounter where there are multiple adds and/or you are able to take advantage of the healing though in general your EH will be higher due to the DS glyph than SL. Health Stone is the last real glyph option and in general I’d recommend against it. My experience in raids so far suggests that 20% instant heal is worth more to you and your healers than a 40% heal over 10 seconds. That being said I’m sure there will be encounters where a large hot like that will out weigh the instant heal.

There are some other glyphs worth discussing and when/if I think they might be used; Glyph of Soul Consumption is the first of these, right now it only seems to trigger if you (or ¬†your pet?) get the killing blow but this glyph I found to be very useful when banished by Gara’jal the Spiritbinder. Soul stone shouldn’t be a glyph the tank is expected to take. Glyph of Imp Swarm is an interesting choice, this will allow you to chose burst dps and fury over the steady rate you get w/o the glyph. If this were a minor glyph I’d say take it for sure but as a tank I’m not sure it’ll ever be worth the Major slot.

Nuances and/or bugs:

This will be a fairly detailed section about the interaction of some of our abilities and I’m going to assume that the reader has a good grasp on warlock talents and mechanics though I’m happy to answer any questions that arise and are asked.

Soul Link (and how it’s an extra 1 min defensive CD):

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