World of Warcraft Q&A: Class Design & Balance Transcript

When you incinerate an immolated target, your character builds up Infernal Embers. Infernal Embers increase the power of your next single Conflagrate or Soul Fire by 10% each. That ability uses all of the embers you have.

There may also be additional abilities which generate or consume Infernal Embers, but we’re still experimenting.

Here’s a little bonus: as you generate more and more embers, your character slowly ignites, until you’re basically a walking torch. Infernal Embers currently have no cap, but we’ll likely add one before Mists ships.

Xelnath:

Hey Zumzum, while the new Warlock resources are still in-development, here’s the current iteration:

When you incinerate an immolated target, your character builds up Infernal Embers. Infernal Embers increase the power of your next single Conflagrate or Soul Fire by 10% each. That ability uses all of the embers you have There may also be additional abilities which generate or consume Infernal Embers, but we’re still experimenting.

Here’s a little bonus: as you generate more and more embers, your character slowly ignites, until you’re basically a walking torch. Infernal Embers currently have no cap, but we’ll likely add one before Mists ships

Comment From Sherron Sherron: ] A lot of warriors feel like the stance mechanic is a bit outdated. Are there any plans to make changes to warrior stances in MoP such as giving the passive stance bonuses to each spec or allowing all of the warrior abilities to be usable in all stances? I say the latter because I know a lot of Arms warriors would love the 10% damage boost over the 5% damage boost and 5% damage reduction. Thank you

Ghostcrawler:

At the moment, we are considering Berserker as a +AE damage stance and removing all stance penalties and restrictions. Just use Battle for single-target and Zerk for AE. That isn’t set in stone of course

Comment From EleLFlove EleLFlove: ] With Firelands, elemental shaman DPS was brought up to a very competitive level primarily due to 2 piece T12 and fire elemental. Are there any plans to change the cooldown of fire elementals in the future so that elemental DPS isn’t hurt so badly when fire elemental is on cooldown, or any plans to reduce fire elemental damage and compensating for it in other areas?

Celestalon:

The 2T12 bonus for Elemental Shamans was very powerful. Too powerful, in fact, as it was going to lead to Elemental Shamans hanging on to their 2T12 bonus for so long. So, we reduced the impact of the set bonus, and slightly buffed the damage of the Fire Elemental for them, along with several other minor (and major) buffs in 4.3. We’re confident that Elemental Shamans will be totally viable in 4.3.

Comment From Jokaras Jokaras: ] I want to talk a bit about Frost Presence for Death Knights. It’s sub-optimal for all dps specs right now, and it just feels so slow. That said, I don’t necessarily WANT to go back to Frost Presence. It just feels SO slow. Honestly, I think if Frost Presence were to be changed to be the best presence for Frost DPS, I would have to go Unholy, which I don’t enjoy as much right now. It would just be too painful to give up the fast playing speed and the passive run speed since we don’t have a PvE gap closer. The extra run speed is SO valuable that I don’t want to go back. Right now, I feel more like you need to find a new niche for Frost Presence, even if it’s to make it the “AoE” presence in some way, so that both Frost and Unholy use it in certain situations, or make it a niche kiting/control presence (maybe tying the Icy Touch slow/Chains of Ice root into the presence somehow, instead of the spec). I think that would be a better solution if at all possible. I’m not married to the idea of Blood Spec + Blood Pres, Frost Spec + Frost Pres, and UH + UH Pres. I think making the presences a little more dynamic would be a great change. I was wondering what your plans are for Frost Presence, and if you’re looking more at making it “married” to Frost Spec again, or if you’re thinking of a more dynamic approach to dps presences.

Watcher:

The intent is for the death knight class to encompass a variety of DPS playstyles (the pet focus of Unholy, a more variable and reactive Frost versus a more rotational Unholy, and so forth). Earlier in Cataclysm, the difference in preferred presence between 2H and Dual Wield Frost allowed for two variants of Frost that used essentially the same set of abilities to have a very different feel. The current niche of Frost Presence clearly isn’t ideal, and one of our design goals for Mists is to ensure that both DPS Presences have clearly-defined purposes, while allowing as many players as possible to find a style of play that suits their personal preference while being effective.

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