World of Warcraft Q&A: Class Design & Balance Transcript

Welcome to the World of Warcraft class balance and design Q&A!

We have our entire class design team here today to answer your questions! Hi, I’m Bashiok. Myself and Zarhym are here to run the show. Say hello Zarhym!

Xelnath:

Lok’tar!

Zarhym:

Hello, Zarhym! <3 Welcome to our second CoverItLive world of Warcraft Developer Q&A! Our class designers will be fielding questions on the past, present, and future of class design and balance. Whether you want to talk about current affairs, 4.3 changes, the upcoming Mists of Pandaria talent system, or the monk class, all’s fair…

 

Comment From riftmaker riftmaker: ] The presence of the talents “Tireless Pursuit” and “Wild Charge” in the new Druid talent system seems to imply that Dash and/or Feral Charge are being removed or restricted. Are there any plans to alter Dash or Feral Charge from how they are currently available on Live? If so, how?

Zarhym:

Sorry about that question appearing and disappearing. We had a publishing travesty. Our developers are preparing their answers to the first round of questions now.

( WHOPS SORRY ABOUT THAT ONE )

Comment From Moveth Moveth: ] When are we gonna get a crack at the official Talent Calculator for MoP? Even just a work in progress one that perhaps could change as you guys make changes. Would be VERY cool to see how the talents progress form now until release.

Ghostcrawler:

We are working to get one up soon (TM). We want to include all of the core class and spec spells, because the main concern from players (especially those not at Blizzcon) is what happens to various spec spells. The talent calculator will also help alleviate concerns about leveling up, because you’ll be able to see that you get new spells about as often as you do today. Just remember that the individual talents and spells will change a lot before we ship 5.0.

Comment From Zumzum Zumzum: ] Hello, the warlock community has been excited/intrigued/concerned by the announcement of the three resources for warlocks in MoP. Could we have more details about them, especially on the Infernal Embers of Destruction ?

Xelnath:

Hey Zumzum, while the new Warlock resources are still in-development, here’s the current iteration:

When you incinerate an immolated target, your character builds up Infernal Embers. Infernal Embers increase the power of your next single Conflagrate or Soul Fire by 10% each. That ability uses all of the embers you have.

There may also be additional abilities which generate or consume Infernal Embers, but we’re still experimenting.

Here’s a little bonus: as you generate more and more embers, your character slowly ignites, until you’re basically a walking torch. Infernal Embers currently have no cap, but we’ll likely add one before Mists ships.

Xelnath:

Hey Zumzum, while the new Warlock resources are still in-development, here’s the current iteration:

When you incinerate an immolated target, your character builds up Infernal Embers. Infernal Embers increase the power of your next single Conflagrate or Soul Fire by 10% each. That ability uses all of the embers you have.

There may also be additional abilities which generate or consume Infernal Embers, but we’re still experimenting.

Here’s a little bonus: as you generate more and more embers, your character slowly ignites, until you’re basically a walking torch. Infernal Embers currently have no cap, but we’ll likely add one before Mists ships.

 

Xelnath:

Hey Zumzum, while the new Warlock resources are still in-development, here’s the current iteration:

When you incinerate an immolated target, your character builds up Infernal Embers. Infernal Embers increase the power of your next single Conflagrate or Soul Fire by 10% each. That ability uses all of the embers you have.

There may also be additional abilities which generate or consume Infernal Embers, but we’re still experimenting.

Here’s a little bonus: as you generate more and more embers, your character slowly ignites, until you’re basically a walking torch. Infernal Embers currently have no cap, but we’ll likely add one before Mists ships.

Xelnath:

Hey Zumzum, while the new Warlock resources are still in-development, here’s the current iteration:

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