Tanking Macros Revisited

As it’s been a fair while since we’ve last touched on the topic, it seems about the right time to return for another look at macros and their applications when used during tanking a difficult (or farmed!) encounter.

Revisiting some old points, the main benefits when it comes to formulating various macros for tanking comes in the form of space and speed. Combining several cooldown abilities and trinkets into a single macro makes it a great way to develop a muscle memory for an “oh shit!” button that will be your go-to key in the event that you feel you’re about to die. If they’re all combined into one button, it also increases the speed of your reaction as you don’t have to hit various separate keys to activate all of your defensive abilities but can hit just one and have the benefit of them all.

The downfall is something that you really keep in mind when forming these macros and it’s the fact that grouping up several trinkets and abilities into a single macro can lead to problems if you want to activate your cooldowns in a sequential manner instead of all at once.

Macros do come and go as time passes and abilities change but there are a couple that have well stood the test of time when it came to my tanking time.

The primary one will be your life-saving button which combines as many of your cooldowns and trinkets as possible. When forming this macro, it’s important to realize that you need to limit your usage to abilities and trinkets that don’t trigger the global cooldown so that it will go off successfully. In the event that you have multiple trinkets or just want to split them up for a bit less effectiveness but double the coverage, you can form 2 of them, for example, one that utilizes a trinket, a healthstone and Shield Wall and another that uses a second trinket, Last Stand and Enraged Regeneration.

This one will look something like:


/cast Shield Wall
/use Healthstone


/cast Last Stand
/cast Enraged Regeneration

Another macro that I’ve had with me for a long time focuses on the unique mobility that the Warbringer talent brings to the protection warrior and essentially links all of our mobility skills into one key, turning it into a single keypress to get around the battlefield. As mentioned before, organizing your cooldowns into macros is a good way to build quicker muscle memory, which will get you activating those skills the second you think you might need them instead of having to think about where each skill was mapped onto your keyboard

This one looks something like:

/castsequence [harm] reset=15 Charge, Intercept, Charge; [help] Intervene;


  1. Thanks for the post! a question on that last one though becuase it seems more advanced. I sometimes use intervene while targeting a ranged add that targeted my healer then press charge right after to take me over to the add. woud i be able to double tap this macro to do that same action?