Today we’ll just be taking a quick look at the current iteration of stats, caps and rating conversions.
There are a fair bit of numbers leading up to the final conclusions to this post so if you’re averse to finding out why and how things work the way they do, you can scroll down to the bottom to the bolded caps listed for a quick look at what sort of numbers you should be striving for.
So for starters, here are the raw numbers when it comes to the ratings and how they convert to real world stats:
176.71 Dodge rating = 1% dodge
176.71 Parry rating = 1% parry
179.3 Mastery rating = 1 mastery skill
120.1 Hit rating = 1% hit
30.03 Expertise = 1 expertise skill
1 Stamina = (approximately) 17 HP
Out of this batch of ratings and skills, there are two in the list that you don’t really have to pay much attention to and those are Stamina and Mastery. That’s not to say that you do’nt need them, but more that since they don’t exactly have an effective cap, you can just add as much as you can to these two without worrying about coming to it’s effective cap (yet).
The first two stats that you’re going to want to cap as soon as possible are your Hit and Expertise stats. The cap for hit with regards to special attacks is 8% so 960 hit rating and the cap for expertise is 26 expertise skill which is about 780 expertise rating.
These are your primary threat stats and you’ll want to STOP stacking more of hit and expertise after those points because after that, they’ll only affect a much smaller portion of your threat and damage which makes it not as worth stacking more at the expense of your other stats.
We finally come to your dodge and parry stats and it’s important to realize just two things with regards to them. The first is that it’s not really feasible at the moment to hit the 100% cap on these, or even together so your goal is to get them as high as reasonably possible.
The second is that due to the nature of your talents, you’ll want to favor parry over dodge but you can’t take this to extremes. Because both dodge and parry begin to lose effectiveness the more you have of it, it behooves you to try keep the two of them as even as possible, giving your parry rating a bit heavier importance.
So finally, in summary, as you gear up, this is the order of stats that you’re going to want:
Expertise rating to 780
Hit rating to 960
While these are the stats you need and the order you need them in, a little bit of common sense goes a long way. It doesn’t do you any good to have all of the hit expertise ratings you need when you sacrifice all of your defensive stats to do it.
Prefer one stat to another but don’t focus on it to the exclusion of all else. Keep your stats growth fairly equal across the board and you’ll be much more pleased with the results.