Archives for 2010

Shiny Weapons!

Let’s talk enchants. Let’s talk about that magical combination of dusts, powders and crystalline shards that give your weapon that nice and happy glow. What’s that? They also give your weapons properties and abilities that they wouldn’t otherwise have had? Really? Damn, I’m going to have to go back and take another look at the […]


Trinkets are pretty things. Trinkets are small and shiny. It is it nothing but your best interest to get your grubby paws on as many trinkets as you can as quickly as you can. Kidding aside, whatever two trinkets you decide to toss into those slots will make a huge difference to your gear choices […]

Snap Threat

Threat is important. In actuality, generating sufficient and quick threat is your second most important task as a tank, arguably equal with the first. It’s a toss-up really. A tank that can generate threat but can’t survive is just as useless as a tank that can survive, but can’t generate threat. For sake of argument […]

The Importance of Positioning

So you’ve had a nice vacation the last few weeks, how does it feel to be back? Feels a little weird doesn’t it? I don’t blame you. After spending the last little while chasing after fiddly little mobile critters like other players, it’s a bit of a change in mentality to be leading around something […]