I Choose You: Warriors

Needless to say, all of these classes and likely, the role of tanking as a whole will undergo a significant amount of changes come Cataclysm but the core principles behind what makes one tank different from another tank will remain the same and it will be those differences that we focus on in this series to help you choose which class you want to tank with.

The warrior has been an absolute staple tanking class right from the start and back in vanilla WoW, the warrior was THE tank.

Recently, there’s been a big push by Blizzard to establish a measure of parity among all four tanking classes but you’ll find that a lot of raiding guilds still use a warrior as a main tank.

The warrior is a tank with an awful lot of tools at his disposal that makes him suited to cover almost any emergency situation. The warrior is uniquely suited to handle all the manner of abrupt accidents that can occur over the course of a raid or a dungeon run.

Access to a skill such as Vigilance lends them an unlimited Taunt as long as it’s placed on the correct target beforehand while they bring to the raid one of the most important debuffs in the game to place onto the mob being killed. While it can be argued that a fury warrior can bring the Sunder Armor loving as well, as anyone that’s played a fury warrior can tell you, it’s a country mile easier to apply and keep up the sunders as a tank than as a DPS.

The thing that really separates a good warrior tank from a bad one though is the proper use of the Warbringer talent. Mobility during a battle is where a warrior really shines and it is a feat that is unmatched by any of the other tanking classes at the moment. A good warrior can use the separate cooldowns on his Charge, Intercept and Intervene abilities to constantly zip around the battle from one mob to the next and chaining off of his own raid members when needed. The cooldowns to these three abilities is often short enough that at any given point in the fight, at least one of them is up and ready to go while the secondary functions of each ability only help to give this unparalleled mobility an extra little something that it doesn’t really need.

However, all of these benefits don’t come without some sort of cost. In this case, it’s a simple fact that while warriors are remarkably well suited for the role of main tank, they suffer greatly as an off-tank in the current game due to the issue of rage. Warriors are given the fuel for their abilities by hitting but the majority of it comes from being hit instead. So if a warrior isn’t getting hit, they aren’t getting the rage needed to do their job.

While the rage system is on the chopping block for big changes come Cataclysm, there haven’t been any solid details or numbers regarding that yet so we’ll have to wait and see how that turns out.

In the current iteration of the game, this does develop into a fairly large problem (consider fights like the untauntable heroic Lady Deathwhisper) and should be factored into your decision when you’re choosing what class you want to be a meat shield as.

Midsummer Festival Report: Tanking Frost Lord Ahune

It’s that time of the year again. No, it ain’t Christmas, but the rewards for this seasonal occasion, in effect, can just be like Christmas. It’s Midsummer Festival here in World of Warcraft and you’ll notice almost everyone in Azeroth is celebrating it, save for the Lich King and his army of undead of course, haha! It’s the time of the year where we get some goodies and achievements by farming quests and the new dungeon boss which gives away 2 more Emblems of Frost on your first queue of the day.

Like what I’ve mentioned, the MidsummeFestival will treat us to a new boss in an old dungeon, the Slave Pens, which we can queue up using the dungeon finder. But this boss ain’t just any other boss. Nope, it’s nothing less than an Elemental Lord, an entity created by the Old Gods to challenge the Titans when Azeroth was still a baby. And with this mini-guide, we’ll be giving tankers a short glimpse and walkthrough on how to tank the new threat: the Frost Lord Ahune.

Frost Lord Ahune can be summoned by activating the huge icicle that is being guarded by a lone Naga warrior. Easy to get to but that isn’t the real test. Once you summon the Frost Lord, that’s when the party will kick in.

Ahune has 539k health, which seems to be a piece of cake for a group of level 80 toons. But the fight is a little more complicated than what it seems and requires the group to do a little more than tank and spank. If everyone is aware on how the fight goes, that’ll be the time when the encounter becomes easy. But if handled improperly, it might go ugly and lead to a wipe (ouch).

Ahune starts off his first phase by constantly casting Cold Slap, an ability that hits for 1500-4500 frost melee damage and knocks back the opponent in melee range. This will be your worst nightmare if you go straight to Ahune thinking that zerging him will get the fight done faster. He also has ‘Ahune’s Shield,’ which decreases all damage by 75%, and several adds, Ahunite Hailstone, Ahunite Frostwind, and Ahunite Coldwave.

The best way to handle the first phase battle is to face the ADDS and NOT the Frost Lord himself. The Ahunite Hailstone will be summoned first so it is vital to tank it as fast as you can while keeping away from Ahune’s Cold Slap range. Ideally, your melee DPS should help you exterminate the adds while your RDPS takes care of Lord Ahune. You shouldn’t need to worry about your range getting Ahune’s aggro because the Frost Lord doesn’t have a threat detector. Though his ability ‘Ice Spear’, which works by summoning icicles underneath players giving 1.5k damage and a knock-up effect giving 12% fall damage, is constantly casted but can be avoided by being aware of its initial animation.

90 seconds later in the encounter, Ahune will start Phase 2, where he will drop his frost armor, exposing his core. In this stage, he’ll stop spawning adds and stop casting Cold Slap. You must take this opportunity to bring down his health to zero as soon as possible. After some time, if the Frost Lord survives your assault, he’ll raise back his frost armor and repeat Phase 1 again. In such occasion, you must once again tank the adds and let your RDPS finish the job.

Once your through, you’ll be treated with 2 Emblems of Frosts for your first queue of the day.

Tanking the Frost Lord Ahune encounter is really easy as long as you know who are you suppose to tank. Also constantly remind your team members what to do in the fight to avoid a wipe. But I suppose at this point of the festival, everyone knows how to do it. Just remember, tank the adds, not the boss. Have fun with your Frosties!

Druid Tanking In Cataclysm: Roar for More!

Druids are very well known to do a variety of roles depending on the talent tree assigned by their player. They can turn into trees and do some wicked raid healing, they can turn into cats that do some nice physical DPS, then there’s the Moonkin or Boomkin (which isn’t a pleasant sight when dancing) for some massive magical DPS, and there’s the bear which we all know can take on the role of tanking. Though they are not particularly popular in the tanking department, they usually do a pretty good job in raids and dungeons.
Now that Cataclysm is just months away (we hope), what can we expect from our fearsome furry feral tanking friend as new abilities and stat systems are introduced in the game?
Druid tanks have a couple of changes that range from “huh” to “whoah!” It’s just a matter of how druid tanks utilize these abilities to their advantage.
Now we all know by now that most stats that we’ve become attuned to are being scraped out or being integrated to the main stats. Block Rating, Dodge Rating, Hit Rating and attack power are either down the sink hole or combined to the core stats such as Strength, Agility, Intelligence, and so on. This makes gearing pretty easy but a little mindless to most of the players.

Along with that, Bear druids will also have Rage Normalization just like the Warrior class. Rage Normalization standardizes the amount of Rage gained for every attack made or attack received. Bear tanks would have to rethink their strategy in pulling and maintaining aggro during an encounter.

A couple of abilities will also be added to the Druid in general, let’s check ‘em out and see if they’re useful for our Bear form:

Thrash (Level 81): Thrash deals damage and causes all targets within 10 yards to bleed every 2 seconds for 6 seconds. The intent here is to give bears another button to hit while tanking. Talents will affect the bleed, such as causing Swipe to deal more damage to bleeding targets. 5-second cooldown. 25 Rage.

Thrash is basically a filler for the Bear tanks to utilize coming from comments that Druid tanking has become less dynamic and boring. It’s a cool ability that gives the druid more abilities to grab aggro from a mob, especially during boss-encounters when adds spawn. However, the cost of 25 Rage can become a bit of a let-down considering Rage farming getting complicated. Some Druid tanks might consider other options rather using this Thrash (no pun intended. Lol).

Stampeding Roar (Level 83): The druid roars, increasing the movement of all allies within 10 yards by 40% for 8 seconds. Stampeding Roar can be used in cat or bear form, but bears might have a talent to drop the cooldown.

Pretty neat ability for the tank and the melees if they want to rush in the boss all at once, though it may cause trouble since the tank is still trying to establish threat. From the 3-minutes cooldown, it’s not as appealing as it looks in the beginning, but once you spend a talent point or two (we hope not), you’re free from the long CD. This ability is more PvP oriented but can still be of some use for PvE.

Wild Mushroom (Level 85): Grows a magical mushroom at the target location. After 4 seconds the mushroom becomes invisible. Enemies who cross the mushroom detonate it, causing it to deal area-of-effect damage, though its damage component will remain very effective against single targets. The druid can also choose to detonate the mushroom ahead of time. This is primarily a tool for the Balance druid, and there will be talents that play off of it. No cooldown. 40-yard range. Instant cast.


Basically a DPS ability. It is possible to use it for threat generation, but doing so might pull unwanted adds. Better leave this ability to DPS experts.

In a nutshell, these abilities may be DPS-driven rather than a gift for the tanks, but again, it’s just a matter of how to use them.

The bear form of the druid will also be seeing their own unique Mastery Bonuses:

Damage Reduction: Pretty much a no-brainer here, but more details have yet to be released.

Vengeance: Similar to other tank classes, Vengeance is an ability that allows the tank to keep up with the DPS so as not to lose threat to high-DPS team members. Vengeance allows up to 10% increase in Attack Power and works once the tank receives damage from an opponent.

Savage Defense: Although there are no further information given by Blizzard, most likely it will be a buff that increases defense and allows the tank to do damage once they’ve been hit, a little more like the Thorn ability.

Druid tanks have a lot of changes in store for them come Cataclysm. The stat changes and Rage Normalization will definitely be something to think about when doing a pull and a rotation. Ability wise, we won’t be seeing much for our beloved bear tanks as they continue to become a lackluster for new players or new tanks. We have yet to see the Druid tanks step up to the plate and manage keep up with the other tank classes, especially the Paladin.

Becoming A Meat Shield

With all this news about the new Cataclysm expansion coming in little dribs and drabs, a lot of our thoughts wander to what it will be like.

Will I still be playing?

Will I still be in this guild?

Will I still be <insert class here> when Cataclysm is finally out and in full swing?

Maybe you’re getting a little bored of the class that you’re playing now. Maybe a bit of variety’s just what you need. Maybe you saw a warrior charging, intercepting and intervening around a boss fight like a pinball on crack and you thought to yourself, “damn, now that’s what I want to be doing when Cataclysm’s out!”

For a bigger in-game decision such as this one, there are a couple of things that you should know first off before taking the plunge.

Tanking is…different. I know that that’s something that everyone says about the role they fill and the class they play but if all you’ve ever done is deal damage or heal, tanking can be a little interesting to wrap your head around. It’s a little more unsettling if you’ve never really played as a melee class before, simply due to the restricted viewpoints of all of the fights. As a caster, you’re generally free to zoom out pretty well and can get a good sense of the entire battlefield as a whole where if you play in melee range, the majority of your time as well as screen real estate is taken up by the boss itself.

It takes a little bit of getting used to.

On another note though, is what kind of tank would you want to try being? If your aim is to simply tank for a group of friends on their daily heroic dungeons and such, there’s a lot less need to strive for perfection than if you were planning to be the main tank for a progression guild on your server.

The old adage you hear? About how it’s always the tank’s fault if someone dies? While it’s not really true, a lot of people still act that way so if you have a thin skin, if criticism (both the well meant or the snotty kinds) stresses you out and bothers you overmuch, in all honesty, tanking is probably not something that you want to get into. It’s a little hard to enjoy yourself playing a game when everyone blames you for the wipe or the death of a party member.

That’s not to say that there aren’t any perks to tanking though. A dedicated and reliable tank, whether it’s for 25 man raids or just a daily dungeon here and there are often awarded for their service with profuse gratitude and respect. If you’re good at what you do, people will notice and remember that and as such, tanks and healers have an easier time forming connections and a bit of a social network that’s required to end up main tanking for a raiding guild (if that’s your goal). And on top of that, even if raiding isn’t something you want to do, being on the short list for competent healers and DPSers around your server can never really be a bad thing.

So give it some thought. If you have an alt or a spec that can tank for a while, all the better to experiment with it now while everyone waits for the expansion to see if you can get a feel for it, if you find it challenging or even if you simply enjoy it.

If you’re dead set on giving it a try, maybe even levelling a specific class to do it for the expansion, I’ll be back next week to share with you the difference between the various tanking classes and how to pick one that would best suit your play style and temperament.

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