Warrior Tanks in Cataclysm

Cataclysm may surprise the Warrior Tanks

The Warrior tanks have a lot in store for them in World of Warcraft: Cataclysm. From the introduction of the new and simplified stat system, the new Rage Normalization system, and of course some new and revamped skills and abilities; our classic Protection Tanks have new challenges to face when the 3rd installment hits the stores.

Ever since the Wrath of the Lich King and arguably even in the Burning Crusade expansions, Warrior tanks have somehow lost their uniqueness of being a heavy duty threat generating, aggro holding toons. Imagine almost everything a Protection Warrior does can be done by other tank types, and in some cases, they do it even better! It’s like this class has become the underachiever sibling in the tanking family!

In Cataclysm, Warrior tanks will either get an answered prayer or a nightmare come true depending on how you’ll look at it. Ultimately, it all boils down to how well the person plays the Protection Tank and how to manage everything in the expansion. Step up and listen now as we give a short discussion on the changes Warrior tanks will have to face.

STAT Changes

One ginormous concern our Protection tanks, or even all tanks for that matter, is the stat revamp in Cataclysm. Several stats have been merged with its relatives while others are either toned down or completely removed from gears or even the entire game. Here are the important stat changes Warrior tanks will need to look out for:

Stamina will now be improved in every gear giving you more health to abuse in the face of danger. This change is excellent since it gives healers little less to worry about in maintaining their targets in shape.

But wait a minute, why does the hunter almost have the same health points with the tank?! The priest, too?! Did the tank miss a buff? No, you’re not dreaming buddy. The Warriors, or heavy geared class or tanks, aren’t the only ones having an improvement in gear Stamina, but also the other classes too. Yes, mail, leather, and even cloth will have improved Stamina bonuses that allow them to proportionally have the same health points as to that of a Warrior, or a tank. Kinda makes tanks a little less valuable, huh? We might expect to see less tanks in groups or raids if this is true. But I suppose Blizzard will make adjustments to bosses and other NPC enemies, so all hope isn’t lost.

Block Rating is also getting a revamp. Instead of the amount of damage blocked depends on the gear, Blizzard opted to standardize the rating to 30%. This ain’t half bad because it means the more damage an enemy does, the more damage the Warrior tanks can block.

Parry Rating will also get a make-over. Instead f getting damage, the parried attack and the succeeding attack will be reduced by 50%.

Mastery is a new addition to the roster of stats. Though there is no word from Blizz on how exactly will it work, they gave us an idea that when you’re specialized in a specific talent tree, you will get stat bonuses from the corresponding tree. Meaning we might see some Stamina and Armor bonuses for our Protection Warriors. This might answer the issue of Stamina leveling in the stats. Warrior tanks are a little more important now again, yay!

Improved Abilities along with new ones and Rage Normalization

Protection Warriors will be having improved abilities along with new ones when Cataclysm starts devouring most of our lives. And what do we need when using abilities? Rage!

Rage generation has now been normalized. This means no matter how hard you hit or get hit, you will receive the same amount of Rage for your rage bar. This gives the Warrior tanks something to consider when doing their skill rotations in holding aggro.

Warrior Shouts will not consume Rage anymore and will have the similar effect of a Death Knights ‘Horn of Winter’. Plus, Shouts will generate rage in the process.

Among the new abilities, Warrior will learn Inner Rage (81), which can increase the damage output by 15% and Rage consumption by 50% if the Rage bar is full. Gushing Wound (83) which puts a bleed debuff on a target which can be stacked up to 3 should the target move.

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