Continuing on now with our primer, of sorts, for level 85 entry level tanking, we come to another important part of getting ready for tanking and those would be the glyphs you choose.
With the new glyph system in Cataclysm, there are three types of glyphs to look at.
Prime glyphs provide a small boost to a spell or ability. Oftentimes, these are small percentage based boosts.
Prime glyphs tend to be pretty cut and dried and there really aren’t that many variations in them from one variation of a spec to another.
The main glyphs that you’ll be taking for tanking as a warrior are the following: Glyph of Revenge, Glyph of Shield Slam, and Glyph of Devastate.
Keep in mind that as prime glyphs, these aren’t game changing glyphs. They’ll make your main rotational abilities hit a little harder but they don’t add a lot of flash to your play, just makes it a little more solid.
The major glyphs are the things that really change things up but even here, you won’t find your playstyle changing much; they’ll just make things a little easier.
As with the prime glyphs, the choices are fairly simple as there really aren’t that many options available to you in these slots.
The two must-have major glyphs are Glyph of Sunder Armor and Glyph of Shockwave. Both of these glyphs serve the dual function of helping you with single target as well as multi-target threat. The lower cooldown on Shockwave lets you use your signature ability for aoe threat/control more often while the Sunder glyph lets you spread around those Sunder Armors a lot more easily, letting you take less time to tab around mobs and land a few Devastates on them to keep them on you..
It’s important to note that the Glyph of Sunder DOES work with the Devastate spell, which makes it an inarguable choice. The third slot is really just down to preference but you will likely want to choose between Glyph of Thunder Cap if you’re having rage issues, Glyph of Resonating PowerG if you want just a little more range on your Thunderclap or Glyph of Rapid Charge if you want to really get more use out of Warbringer and the warrior’s unmatched mobility in a fight.
The final type of glyphs are the minor glyphs. These glyphs really have little effect during most fights and just serve the purpose of improving the quality of life.
The only really serious one here if you raid would be Glyph of Demoralizing Shout which is a must-have if you’re ever responsible for keeping up that debuff.
If you run a lot of heroics, you might want to grab Glyph of Intimidating Shout which turns your Shout into something like the DK’s Hungering Cold which can save lives in the right situations.
The last thing for minor glyphs would be Glyph of Command. It’s almost completely unnecessary but it saves you a global cool down once every 2 minutes and who knows, maybe someday that will save lives.
Stick around next week where we’ll be taking a hard look at finalizing the spec now that everyone’s getting back into raiding.



