Heigan the Unclean

Heigan can either be very simple or very difficult depending on how accustomed your raid is to moving.  The trash before the boss’ room used to be a gauntlet, but it no longer is so you can clear it at your leisure and have plenty of time for everyone to move up and take a look at the room before the fight starts.  The boss has an aura that slows casting time by a whole bunch but it is easily avoided by not having casters stand anywhere near the boss and he occasionally casts a disease on a few people in the raid that reduces their max HP but it is cleansable.  In addition to the easily overcome mechanics, the boss hits like a girl.

So where, you may ask, is the challenge in the fight.  This is a true player versus environment encounter where the hard part is the actual room where you are fighting the boss.  As you enter the room, the boss is on a small platform to the left.  That platform is where all the healers and ranged DPS will stand to avoid the cast time debuff (assuming you tank the boss far enough away from the platform) and they avoid the lava splashes.  If you split the room into 4 zones with radial lines coming from the platform, at any given time, 1 of those zones will be safe and the other 3 will get hit with a lava splash.  The first safe zone is the quadrant you stand in right as you enter the room so when you pull the boss, just let him come right to you.  Then watch for the first lava splash which happens 15-20 seconds after the pull.  After the first lava splash, zone 1 is no longer the safe zone, now zone 2 is the safe zone so you have to drag the boss over to zone 2 and try to get him deep enough into the zone so that melee can still attack from behind and be safe.  In phase 1, you have around 10 seconds between the lava splashes – more than enough time to move the boss from zone to zone.  After the second lava splash, zone 2 is no longer safe, you have to go to zone 3, then zone 4, then zone 3, then zone 2, then zone 1.  You end up just moving back and forth across the room going from safe spot to safe spot.

In phase 1, the dance is relatively slow so you should take advantage of that and really get a feel for the edges of each zone and know how to get the boss to go where you want while keeping yourself and the melee safe.  If you are a little bit off on your positioning and get hit with a lava splash, it isn’t the end of the world, its only 5-6k (I think?) and as a tank, you should be able to survive that without too much trouble.  If you are on the very edge of a bad zone, you only get hit once by the splash, but if you totally botch the positioning, you will get hit several times in rapid succession and that WILL kill you or anyone else in the raid who screws it up.  The first time you do this boss, make sure everyone spends phase 1 watching the positioning and learning the room and not really worrying about their dps because the guy who has never done the fight before and tries to top the damage meter instead of learning how the room works will almost certainly die in P2.

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