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	<title>Comments on: Yes, it really is that good</title>
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	<link>http://www.tankhard.com/2008/12/22/yes-it-really-is-that-good/</link>
	<description>Tanking Hard since 1876!</description>
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		<title>By: Durnic</title>
		<link>http://www.tankhard.com/2008/12/22/yes-it-really-is-that-good/comment-page-1/#comment-660</link>
		<dc:creator>Durnic</dc:creator>
		<pubDate>Fri, 09 Jan 2009 18:34:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.tankhard.com/2008/12/22/yes-it-really-is-that-good/#comment-660</guid>
		<description>I believe that losing the 3% crit from 2/5 Cruelty is a pretty minor loss when you think that I have 7% crit unbuffed before adding in the 15% critical chance from Incite and Critical Block.  The result is that Deep Wounds is still up very quickly at the beginning of a pull and that 3% loss becomes less and less noticeable the longer the fight lasts.</description>
		<content:encoded><![CDATA[<p>I believe that losing the 3% crit from 2/5 Cruelty is a pretty minor loss when you think that I have 7% crit unbuffed before adding in the 15% critical chance from Incite and Critical Block.  The result is that Deep Wounds is still up very quickly at the beginning of a pull and that 3% loss becomes less and less noticeable the longer the fight lasts.</p>
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		<title>By: Urago</title>
		<link>http://www.tankhard.com/2008/12/22/yes-it-really-is-that-good/comment-page-1/#comment-655</link>
		<dc:creator>Urago</dc:creator>
		<pubDate>Mon, 05 Jan 2009 17:33:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.tankhard.com/2008/12/22/yes-it-really-is-that-good/#comment-655</guid>
		<description>I&#039;ve been running 15/5/51 for a couple of weeks now (since my last comment) and I haven&#039;t really noticed any problems or improvements.  Now, I am still in the Heroic phase of progression.  My guild can easily handle UK, Nex and VH, but anything beyond that unless we have a specific healer on gives us trouble.  Trying to get some healer alts geared up so we can keep hitting heroics until we get a 2nd dedicated healer to start into Naxx, but that&#039;s neither here nor there.

I think the key to Deep Wounds that Karl hit on briefly is that it can proc from Damage Shield crits.  48% of your weapon DPS over 6 seconds on a single target at the standard Prot Warrior crit rate is not all that great, but when you have 4-6 mobs beating on you all that the same time, each hit giving a chance for damage shield to pop off and crit (in addition to your swings, your SS&#039;s, your TClaps, your SWaves and everything else) THAT&#039;S where Deep Wounds earns its money.  

Now, like I said, I don&#039;t notice a HUGE leap in my ability to hold aggro - I was doing fine before respeccing to Deep Wounds.  I DO notice a big difference in how long it takes me to take down a 6 mob cluster of Brittle Revenants while doing my Hodir dailies, so that&#039;s a nice bonus.  

The only time I&#039;ve noticed Rage Starvation is when I&#039;m taking guildies/alts on gear runs through the non-heroic content... but that&#039;s why Pants are removable.  I&#039;m tempted to monkey around with Karl&#039;s suggestion on dropping the Rage savers and getting my 3% Block back.  But in the end, I think Blizzard has idiot-proofed tanking so much that there really is no longer an &quot;It-Build&quot; because as of right now, there&#039;s no need for one.  Now, if Ulduar comes out and Yoggy continues the Elder God tradition of making lazy, non-optimzed tanks pay for their whimsical indiscretions, that may change.  As it is, I&#039;m kinda thankful that I can get away with having my Engineering parachute on my cloak without having to shell out big bucks for Titanweave.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been running 15/5/51 for a couple of weeks now (since my last comment) and I haven&#8217;t really noticed any problems or improvements.  Now, I am still in the Heroic phase of progression.  My guild can easily handle UK, Nex and VH, but anything beyond that unless we have a specific healer on gives us trouble.  Trying to get some healer alts geared up so we can keep hitting heroics until we get a 2nd dedicated healer to start into Naxx, but that&#8217;s neither here nor there.</p>
<p>I think the key to Deep Wounds that Karl hit on briefly is that it can proc from Damage Shield crits.  48% of your weapon DPS over 6 seconds on a single target at the standard Prot Warrior crit rate is not all that great, but when you have 4-6 mobs beating on you all that the same time, each hit giving a chance for damage shield to pop off and crit (in addition to your swings, your SS&#8217;s, your TClaps, your SWaves and everything else) THAT&#8217;S where Deep Wounds earns its money.  </p>
<p>Now, like I said, I don&#8217;t notice a HUGE leap in my ability to hold aggro &#8211; I was doing fine before respeccing to Deep Wounds.  I DO notice a big difference in how long it takes me to take down a 6 mob cluster of Brittle Revenants while doing my Hodir dailies, so that&#8217;s a nice bonus.  </p>
<p>The only time I&#8217;ve noticed Rage Starvation is when I&#8217;m taking guildies/alts on gear runs through the non-heroic content&#8230; but that&#8217;s why Pants are removable.  I&#8217;m tempted to monkey around with Karl&#8217;s suggestion on dropping the Rage savers and getting my 3% Block back.  But in the end, I think Blizzard has idiot-proofed tanking so much that there really is no longer an &#8220;It-Build&#8221; because as of right now, there&#8217;s no need for one.  Now, if Ulduar comes out and Yoggy continues the Elder God tradition of making lazy, non-optimzed tanks pay for their whimsical indiscretions, that may change.  As it is, I&#8217;m kinda thankful that I can get away with having my Engineering parachute on my cloak without having to shell out big bucks for Titanweave.</p>
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		<title>By: Beefbringer</title>
		<link>http://www.tankhard.com/2008/12/22/yes-it-really-is-that-good/comment-page-1/#comment-654</link>
		<dc:creator>Beefbringer</dc:creator>
		<pubDate>Mon, 05 Jan 2009 13:18:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.tankhard.com/2008/12/22/yes-it-really-is-that-good/#comment-654</guid>
		<description>I&#039;ve tested DW the otherday out of curiosity, I&#039;ve tested in in everything but raiding so far (doing our next naxx run wednesday).

So far I like it, its a subtle change but highly noticeable on the threat meter, yes I feel a bit wrong for using it and even got accused of being a pvp prot ( the guy thought tanking as a warrior was too hard and said prot pallys are the best tanks for everything, as well as getting his info off wowwiki) and to top it all off made some of my DPS feel useless.

But I do like it, we will see how it stacks up in a raid ofc come tuesday, so far its passed the heroics test.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve tested DW the otherday out of curiosity, I&#8217;ve tested in in everything but raiding so far (doing our next naxx run wednesday).</p>
<p>So far I like it, its a subtle change but highly noticeable on the threat meter, yes I feel a bit wrong for using it and even got accused of being a pvp prot ( the guy thought tanking as a warrior was too hard and said prot pallys are the best tanks for everything, as well as getting his info off wowwiki) and to top it all off made some of my DPS feel useless.</p>
<p>But I do like it, we will see how it stacks up in a raid ofc come tuesday, so far its passed the heroics test.</p>
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		<title>By: Shalandra</title>
		<link>http://www.tankhard.com/2008/12/22/yes-it-really-is-that-good/comment-page-1/#comment-638</link>
		<dc:creator>Shalandra</dc:creator>
		<pubDate>Wed, 31 Dec 2008 10:22:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.tankhard.com/2008/12/22/yes-it-really-is-that-good/#comment-638</guid>
		<description>After a lengthy break from tanking (vacation and all, don&#039;t have the time to raid) I got drafted into a Naxx 10 raid with my guildies. I used it as an opportunity to test DW (15/5/51). I wasn&#039;t running any tracking addons or anything, but I have to say, I wasn&#039;t that impressed. Sure, my shockwave was critting for higher numbers, and ticks for around 60 damage from DW were appearing everywhere, but I don&#039;t know if I really need it.
We have a few problems clearing Naxxramas sometimes (we get stuck on Sapphiron sometimes, I don&#039;t know why, the rest of the instance goes flawlessly). I think I liked my previous spec where I had imp spell reflection and the extra 5% blocking more. I will test it in a 25 man raid next week and see how it goes.

I was pushing out very respectable DPS and TPS without DW spec (whenever a DPSer was creeping up I methodically followed the SS&gt;Revenge&gt;Devastate priority system and up it went), so I don&#039;t know if this is going to be extremely relevant. Maybe for Malygos, a boss that I have yet to truly attempt after 1 1/2 months of WotLK (kinda disappointing), but for the rest... meh.</description>
		<content:encoded><![CDATA[<p>After a lengthy break from tanking (vacation and all, don&#8217;t have the time to raid) I got drafted into a Naxx 10 raid with my guildies. I used it as an opportunity to test DW (15/5/51). I wasn&#8217;t running any tracking addons or anything, but I have to say, I wasn&#8217;t that impressed. Sure, my shockwave was critting for higher numbers, and ticks for around 60 damage from DW were appearing everywhere, but I don&#8217;t know if I really need it.<br />
We have a few problems clearing Naxxramas sometimes (we get stuck on Sapphiron sometimes, I don&#8217;t know why, the rest of the instance goes flawlessly). I think I liked my previous spec where I had imp spell reflection and the extra 5% blocking more. I will test it in a 25 man raid next week and see how it goes.</p>
<p>I was pushing out very respectable DPS and TPS without DW spec (whenever a DPSer was creeping up I methodically followed the SS&gt;Revenge&gt;Devastate priority system and up it went), so I don&#8217;t know if this is going to be extremely relevant. Maybe for Malygos, a boss that I have yet to truly attempt after 1 1/2 months of WotLK (kinda disappointing), but for the rest&#8230; meh.</p>
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		<title>By: Ezkteg</title>
		<link>http://www.tankhard.com/2008/12/22/yes-it-really-is-that-good/comment-page-1/#comment-636</link>
		<dc:creator>Ezkteg</dc:creator>
		<pubDate>Tue, 30 Dec 2008 15:58:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.tankhard.com/2008/12/22/yes-it-really-is-that-good/#comment-636</guid>
		<description>I recently tried out the DW spec and love it.  My dps is now consistently above 1200.  The only thing im worried about is getting back into dps mode, where its all about the numbers and less about paying attention to each fight/surviveability.</description>
		<content:encoded><![CDATA[<p>I recently tried out the DW spec and love it.  My dps is now consistently above 1200.  The only thing im worried about is getting back into dps mode, where its all about the numbers and less about paying attention to each fight/surviveability.</p>
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		<title>By: Ebenthorin</title>
		<link>http://www.tankhard.com/2008/12/22/yes-it-really-is-that-good/comment-page-1/#comment-635</link>
		<dc:creator>Ebenthorin</dc:creator>
		<pubDate>Tue, 30 Dec 2008 01:15:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.tankhard.com/2008/12/22/yes-it-really-is-that-good/#comment-635</guid>
		<description>According to Recount for 4-horsemen, Patchwerk (soaker), and Grobulus(MT):

Deep Wounds was showing a consistant 5-6% of my averaged 1-1.2k DPS. So probably a 50-70 DPS increase.

-Eben</description>
		<content:encoded><![CDATA[<p>According to Recount for 4-horsemen, Patchwerk (soaker), and Grobulus(MT):</p>
<p>Deep Wounds was showing a consistant 5-6% of my averaged 1-1.2k DPS. So probably a 50-70 DPS increase.</p>
<p>-Eben</p>
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		<title>By: Tankette</title>
		<link>http://www.tankhard.com/2008/12/22/yes-it-really-is-that-good/comment-page-1/#comment-634</link>
		<dc:creator>Tankette</dc:creator>
		<pubDate>Mon, 29 Dec 2008 15:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.tankhard.com/2008/12/22/yes-it-really-is-that-good/#comment-634</guid>
		<description>I tried it over the weekend. My dps varies a lot from fight to fight but it looks like my dps went up by about 150, which is pretty huge. Some of the DPSers weren&#039;t liking it since I&#039;m doing more dps than them again, making them look bad.

As the soaker on Patchwerk in 10 man I was at 1250 dps. That was with me keeping TC, Demoralizing Shout and Commanding Shout going.</description>
		<content:encoded><![CDATA[<p>I tried it over the weekend. My dps varies a lot from fight to fight but it looks like my dps went up by about 150, which is pretty huge. Some of the DPSers weren&#8217;t liking it since I&#8217;m doing more dps than them again, making them look bad.</p>
<p>As the soaker on Patchwerk in 10 man I was at 1250 dps. That was with me keeping TC, Demoralizing Shout and Commanding Shout going.</p>
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		<title>By: Karl Hungus</title>
		<link>http://www.tankhard.com/2008/12/22/yes-it-really-is-that-good/comment-page-1/#comment-632</link>
		<dc:creator>Karl Hungus</dc:creator>
		<pubDate>Mon, 29 Dec 2008 08:13:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.tankhard.com/2008/12/22/yes-it-really-is-that-good/#comment-632</guid>
		<description>I don&#039;t think you&#039;re looking at all the angles of block, it&#039;s not to be sniffed at.

1. Block procs revenge, meaning more more damage and threat.
2. Block procs enrage (with improved def stance), which also means more damage and threat.
3. More enrage, more opportunity to use enraged regeneration.
4. Full Shield Specialization means you always generate rage when blocking. So when we&#039;re talking about a toss up between focused rage and Shield Spec, rage is even less of an issue, because you&#039;re guaranteed rage from blocking.

Now, you say that more rage is always more damage and more threat. Well, this would only be true if rage starvation was an issue, and it&#039;s not. In boss encounters, I&#039;m burning full rage constantly, and the difference between an ability that costs 15 rage or 12 rage is meaningless. So someone with focused rage is not doing more damage and threat than someone without it.

The damage mitigation from blocking isn&#039;t to be sniffed at either, off the top of my head, I&#039;d I&#039;m mitigating about 2000 damage when I block, and I&#039;m sure for someone with better gear it&#039;s a lot more. Over the course of a fight that 3% chance to block will shave off a bit of damage, which in turn makes things that little bit easier on the healers. No, 3% block is certainly not going to replace a healer, or for that matter mean the difference between life and death in a boss fight. It will however reduce the overall damage you take by a small degree, and that will make instances and raids just that tiny bit more efficient.

Focused rage will make no difference when you&#039;re burning 100 rage, and when you&#039;re speccing into improved heroic strike and improved charge in order to take impale and deep wounds, you&#039;re already getting talents that add to how rage efficient you are, making focused rage that little bit more worthless.

5/5 Shield Specialization on the other hand, is more chance to mitigate damage, to generate rage, to enrage, to proc revenge, and to be able to self-heal. That 3% effects a lot of things, and I think it matters a lot to a tank. 3/3 Focused rage effects most of your talents, but unless you&#039;re being rage starved, it&#039;s an effect that&#039;s worthless.

Anyway, I hope that provides some food for thought, and perhaps you should try dropping focused rage instead of shield spec. See if you notice any difference when you&#039;re burning full rage in raids.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think you&#8217;re looking at all the angles of block, it&#8217;s not to be sniffed at.</p>
<p>1. Block procs revenge, meaning more more damage and threat.<br />
2. Block procs enrage (with improved def stance), which also means more damage and threat.<br />
3. More enrage, more opportunity to use enraged regeneration.<br />
4. Full Shield Specialization means you always generate rage when blocking. So when we&#8217;re talking about a toss up between focused rage and Shield Spec, rage is even less of an issue, because you&#8217;re guaranteed rage from blocking.</p>
<p>Now, you say that more rage is always more damage and more threat. Well, this would only be true if rage starvation was an issue, and it&#8217;s not. In boss encounters, I&#8217;m burning full rage constantly, and the difference between an ability that costs 15 rage or 12 rage is meaningless. So someone with focused rage is not doing more damage and threat than someone without it.</p>
<p>The damage mitigation from blocking isn&#8217;t to be sniffed at either, off the top of my head, I&#8217;d I&#8217;m mitigating about 2000 damage when I block, and I&#8217;m sure for someone with better gear it&#8217;s a lot more. Over the course of a fight that 3% chance to block will shave off a bit of damage, which in turn makes things that little bit easier on the healers. No, 3% block is certainly not going to replace a healer, or for that matter mean the difference between life and death in a boss fight. It will however reduce the overall damage you take by a small degree, and that will make instances and raids just that tiny bit more efficient.</p>
<p>Focused rage will make no difference when you&#8217;re burning 100 rage, and when you&#8217;re speccing into improved heroic strike and improved charge in order to take impale and deep wounds, you&#8217;re already getting talents that add to how rage efficient you are, making focused rage that little bit more worthless.</p>
<p>5/5 Shield Specialization on the other hand, is more chance to mitigate damage, to generate rage, to enrage, to proc revenge, and to be able to self-heal. That 3% effects a lot of things, and I think it matters a lot to a tank. 3/3 Focused rage effects most of your talents, but unless you&#8217;re being rage starved, it&#8217;s an effect that&#8217;s worthless.</p>
<p>Anyway, I hope that provides some food for thought, and perhaps you should try dropping focused rage instead of shield spec. See if you notice any difference when you&#8217;re burning full rage in raids.</p>
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		<title>By: Rochelle</title>
		<link>http://www.tankhard.com/2008/12/22/yes-it-really-is-that-good/comment-page-1/#comment-629</link>
		<dc:creator>Rochelle</dc:creator>
		<pubDate>Sat, 27 Dec 2008 22:13:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.tankhard.com/2008/12/22/yes-it-really-is-that-good/#comment-629</guid>
		<description>The reason for dropping points out of shield spec instead of something like focused rage is that while you don&#039;t necessarily need the rage efficiency from focused rage, you need the survivability from sheild spec even less - tanks don&#039;t die in WotLK raids.

The only fights where you see tank deaths are Sartharion +3 (where tank gets killed by magic damage so shield spec is worthless), Maexxna (but only during an enraged web wrap where you can&#039;t block anyway), and Patchwerk (more block can be helpful on this fight).

So its a toss up between more survivability when you don&#039;t actually need anymore or more rage management when you don&#039;t really more.  The only way more survivability is helpful is if you can start replacing healers with more dps.  An extra 3% shield block doesn&#039;t get you enough extra survivability to replace a healer.  But more rage is always more damage and more threat.</description>
		<content:encoded><![CDATA[<p>The reason for dropping points out of shield spec instead of something like focused rage is that while you don&#8217;t necessarily need the rage efficiency from focused rage, you need the survivability from sheild spec even less &#8211; tanks don&#8217;t die in WotLK raids.</p>
<p>The only fights where you see tank deaths are Sartharion +3 (where tank gets killed by magic damage so shield spec is worthless), Maexxna (but only during an enraged web wrap where you can&#8217;t block anyway), and Patchwerk (more block can be helpful on this fight).</p>
<p>So its a toss up between more survivability when you don&#8217;t actually need anymore or more rage management when you don&#8217;t really more.  The only way more survivability is helpful is if you can start replacing healers with more dps.  An extra 3% shield block doesn&#8217;t get you enough extra survivability to replace a healer.  But more rage is always more damage and more threat.</p>
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		<title>By: Karl Hungus</title>
		<link>http://www.tankhard.com/2008/12/22/yes-it-really-is-that-good/comment-page-1/#comment-624</link>
		<dc:creator>Karl Hungus</dc:creator>
		<pubDate>Thu, 25 Dec 2008 05:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.tankhard.com/2008/12/22/yes-it-really-is-that-good/#comment-624</guid>
		<description>I don&#039;t get why you&#039;re dropping 3 points out of shield specialization, when there&#039;s points that can be dropped elsewhere. I&#039;ve tried a Deep Wounds spec, and I dropped focused rage instead. Rage starvation is hardly an issue any more, so you could certainly lose a couple of points there and not notice much of a difference.

One thing I&#039;m noticing is that Deep Wounds even procs with Damage Shield, so I&#039;m seeing lots of little yellow damage flying off mobs that are hitting me.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t get why you&#8217;re dropping 3 points out of shield specialization, when there&#8217;s points that can be dropped elsewhere. I&#8217;ve tried a Deep Wounds spec, and I dropped focused rage instead. Rage starvation is hardly an issue any more, so you could certainly lose a couple of points there and not notice much of a difference.</p>
<p>One thing I&#8217;m noticing is that Deep Wounds even procs with Damage Shield, so I&#8217;m seeing lots of little yellow damage flying off mobs that are hitting me.</p>
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