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	<title>Comments on: Glory of the Hero</title>
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	<link>http://www.tankhard.com/2008/12/18/glory-of-the-hero/</link>
	<description>Tanking Hard since 1876!</description>
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		<title>By: zub</title>
		<link>http://www.tankhard.com/2008/12/18/glory-of-the-hero/comment-page-1/#comment-949</link>
		<dc:creator>zub</dc:creator>
		<pubDate>Mon, 29 Jun 2009 16:25:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.tankhard.com/?p=377#comment-949</guid>
		<description>As a pally tank for Watch Him Die we just pulled the watchers one by one and had the dps pick off the adds then moved on to the others. Once I had all the watchers on me I just tanked the boss, no one died.</description>
		<content:encoded><![CDATA[<p>As a pally tank for Watch Him Die we just pulled the watchers one by one and had the dps pick off the adds then moved on to the others. Once I had all the watchers on me I just tanked the boss, no one died.</p>
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		<title>By: Echosnare</title>
		<link>http://www.tankhard.com/2008/12/18/glory-of-the-hero/comment-page-1/#comment-728</link>
		<dc:creator>Echosnare</dc:creator>
		<pubDate>Wed, 28 Jan 2009 00:39:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.tankhard.com/?p=377#comment-728</guid>
		<description>Couple things of note - 

Watch him die -

Pally healer with righteous fury on and a frost trap. Tank removes gear to get a hp deficit - runs in and paladin holy shocks him and gets off a heal. the paladin then runs for his life relying on the hunters trap to slow them enough. Rather simple once we tried it this way.

Also Make it count. This is very painful I&#039;d advise just getting 5 people who know the fight well and doing it with a balance of drakes - 5 amber is too luck based and can go awry if someone misses a shock or a time stop.

Also only using emerald drakes doesnt work any more - the whelps have an ability which works regardless of LoS or distance after a couple mins.</description>
		<content:encoded><![CDATA[<p>Couple things of note &#8211; </p>
<p>Watch him die -</p>
<p>Pally healer with righteous fury on and a frost trap. Tank removes gear to get a hp deficit &#8211; runs in and paladin holy shocks him and gets off a heal. the paladin then runs for his life relying on the hunters trap to slow them enough. Rather simple once we tried it this way.</p>
<p>Also Make it count. This is very painful I&#8217;d advise just getting 5 people who know the fight well and doing it with a balance of drakes &#8211; 5 amber is too luck based and can go awry if someone misses a shock or a time stop.</p>
<p>Also only using emerald drakes doesnt work any more &#8211; the whelps have an ability which works regardless of LoS or distance after a couple mins.</p>
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		<title>By: Shalandra</title>
		<link>http://www.tankhard.com/2008/12/18/glory-of-the-hero/comment-page-1/#comment-672</link>
		<dc:creator>Shalandra</dc:creator>
		<pubDate>Wed, 14 Jan 2009 02:33:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.tankhard.com/?p=377#comment-672</guid>
		<description>We did the Watch Him Die achievement this evening, at it was brutal. 
Line up:
Myself (Protection Warrior)
BM Hunter
Elemental Shaman
Demo lock
Holy priest


We first started with the kite tactic and failed a few times there. The mobs would stick to the puller (the hunter) but after a while they would come back to the rest of the group and eat up the healer. 
We then tried the &quot;pull one group, nuke the small adds, keep the big one alive, pull the next group&quot; tactic. It doesn&#039;t work. The damage on the tank is too brutal. The left most add constantly made me into a cocoon while we were dealing with the second group, and while we were trying to deal with that a skirmisher locked on to the holy priest and chew him up while ignoring my taunt.

So, we returned to the kite tactic. 

The pull was quite complex and specific to our group, however the basic idea should remain the same:

The elemental shaman  fired a lightning bolt at the left most group, and immediately following the cast, he shot a chain lightning at the right most group. In the meantime, the hunter MD&#039;d him and hit the center group. What this means is that the shaman had proper aggro (not just the mobs attention because he was seen first) so the mobs would not come back immediately. We figured since he can only shoot one CL and that goes to the right most group, the lighting bolt should go to the wather in the left group. The holy pries then shackled the skirmisher since we deemed him a larger threat than the caster spider.

The pull went flawlessly (heroism was lit immediately following the CL pull), however the shaman died a little bit too soon and the adds started coming back while the boss still had 50%. All the adds were swarming back in and I mass taunted them and popped shield wall and last stand and prayed hard that DPS would down the boss before everyone died. The shaman ankhed and joined the fun as well. At the end only one DPSer survived and the boss was dead. 

Definitely not an easy achievement.

The key is to have someone draw proper aggro (read: do damage or be MD&#039;edd or whatever) and try to get the watchers and the adds as far away from the boss as possible. The boss really needs to die as fast as possible because eventually the kiter will die.

A good choice for pulling would also be a paladin of some sort because he/she could cast bubble on himself/herself right before being overwhelmed, therefore sparing a life. I don&#039;t know if a paladin regains the original aggro once bubble goes away; if it stays, then the paladin should go towards the entrance of the instance and stay there; if it goes away completely, bubble and then return to the group to help out.</description>
		<content:encoded><![CDATA[<p>We did the Watch Him Die achievement this evening, at it was brutal.<br />
Line up:<br />
Myself (Protection Warrior)<br />
BM Hunter<br />
Elemental Shaman<br />
Demo lock<br />
Holy priest</p>
<p>We first started with the kite tactic and failed a few times there. The mobs would stick to the puller (the hunter) but after a while they would come back to the rest of the group and eat up the healer.<br />
We then tried the &#8220;pull one group, nuke the small adds, keep the big one alive, pull the next group&#8221; tactic. It doesn&#8217;t work. The damage on the tank is too brutal. The left most add constantly made me into a cocoon while we were dealing with the second group, and while we were trying to deal with that a skirmisher locked on to the holy priest and chew him up while ignoring my taunt.</p>
<p>So, we returned to the kite tactic. </p>
<p>The pull was quite complex and specific to our group, however the basic idea should remain the same:</p>
<p>The elemental shaman  fired a lightning bolt at the left most group, and immediately following the cast, he shot a chain lightning at the right most group. In the meantime, the hunter MD&#8217;d him and hit the center group. What this means is that the shaman had proper aggro (not just the mobs attention because he was seen first) so the mobs would not come back immediately. We figured since he can only shoot one CL and that goes to the right most group, the lighting bolt should go to the wather in the left group. The holy pries then shackled the skirmisher since we deemed him a larger threat than the caster spider.</p>
<p>The pull went flawlessly (heroism was lit immediately following the CL pull), however the shaman died a little bit too soon and the adds started coming back while the boss still had 50%. All the adds were swarming back in and I mass taunted them and popped shield wall and last stand and prayed hard that DPS would down the boss before everyone died. The shaman ankhed and joined the fun as well. At the end only one DPSer survived and the boss was dead. </p>
<p>Definitely not an easy achievement.</p>
<p>The key is to have someone draw proper aggro (read: do damage or be MD&#8217;edd or whatever) and try to get the watchers and the adds as far away from the boss as possible. The boss really needs to die as fast as possible because eventually the kiter will die.</p>
<p>A good choice for pulling would also be a paladin of some sort because he/she could cast bubble on himself/herself right before being overwhelmed, therefore sparing a life. I don&#8217;t know if a paladin regains the original aggro once bubble goes away; if it stays, then the paladin should go towards the entrance of the instance and stay there; if it goes away completely, bubble and then return to the group to help out.</p>
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		<title>By: Veneretio</title>
		<link>http://www.tankhard.com/2008/12/18/glory-of-the-hero/comment-page-1/#comment-601</link>
		<dc:creator>Veneretio</dc:creator>
		<pubDate>Fri, 19 Dec 2008 20:47:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.tankhard.com/?p=377#comment-601</guid>
		<description>Sweet post! Thank god you guys went to this commenting system. I didn&#039;t notice till now. This is far, far better. Nice work!</description>
		<content:encoded><![CDATA[<p>Sweet post! Thank god you guys went to this commenting system. I didn&#8217;t notice till now. This is far, far better. Nice work!</p>
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	<item>
		<title>By: Shalandra</title>
		<link>http://www.tankhard.com/2008/12/18/glory-of-the-hero/comment-page-1/#comment-596</link>
		<dc:creator>Shalandra</dc:creator>
		<pubDate>Fri, 19 Dec 2008 15:17:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.tankhard.com/?p=377#comment-596</guid>
		<description>If you&#039;re a protection warrior and have improved spell reflection, &quot;A Void Dance&quot; in heroic VH becomes much simpler.</description>
		<content:encoded><![CDATA[<p>If you&#8217;re a protection warrior and have improved spell reflection, &#8220;A Void Dance&#8221; in heroic VH becomes much simpler.</p>
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	<item>
		<title>By: Playbull</title>
		<link>http://www.tankhard.com/2008/12/18/glory-of-the-hero/comment-page-1/#comment-594</link>
		<dc:creator>Playbull</dc:creator>
		<pubDate>Fri, 19 Dec 2008 09:48:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.tankhard.com/?p=377#comment-594</guid>
		<description>&quot;Watch Him Die&quot; is simple with a pala tank, he runs in and does aoe aggro on all the minibosses at the same time then runs like a bitch to the entrance while the rest of the group takes on the boss. The thing is - the boss does very little damage, i tanked him in berserker stance and he did 6k dmg per hit wich any healer easily can handle. When the adds reach the paladin at the entrance he bubbles and the adds will then run down again towards the rest of the group, when they are almost there he removes bubble and the will reach him again, by that time boss should be dead if not he just wait for low HP and uses LoH, should be plenty of time for any grp, all you need is a pally tank :)</description>
		<content:encoded><![CDATA[<p>&#8220;Watch Him Die&#8221; is simple with a pala tank, he runs in and does aoe aggro on all the minibosses at the same time then runs like a bitch to the entrance while the rest of the group takes on the boss. The thing is &#8211; the boss does very little damage, i tanked him in berserker stance and he did 6k dmg per hit wich any healer easily can handle. When the adds reach the paladin at the entrance he bubbles and the adds will then run down again towards the rest of the group, when they are almost there he removes bubble and the will reach him again, by that time boss should be dead if not he just wait for low HP and uses LoH, should be plenty of time for any grp, all you need is a pally tank :)</p>
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		<title>By: Athryn</title>
		<link>http://www.tankhard.com/2008/12/18/glory-of-the-hero/comment-page-1/#comment-592</link>
		<dc:creator>Athryn</dc:creator>
		<pubDate>Fri, 19 Dec 2008 01:05:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.tankhard.com/?p=377#comment-592</guid>
		<description>Another tip for &quot;On the Rocks&quot;: Mages can Iceblock and Paladins can bubble out of the ice tombs. It&#039;s only damage done to them that counts for the achievement.</description>
		<content:encoded><![CDATA[<p>Another tip for &#8220;On the Rocks&#8221;: Mages can Iceblock and Paladins can bubble out of the ice tombs. It&#8217;s only damage done to them that counts for the achievement.</p>
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