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	<title>Comments on: The Oculus</title>
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	<link>http://www.tankhard.com/2008/12/15/the-oculus/</link>
	<description>Tanking Hard since 1876!</description>
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		<title>By: Steele</title>
		<link>http://www.tankhard.com/2008/12/15/the-oculus/comment-page-1/#comment-603</link>
		<dc:creator>Steele</dc:creator>
		<pubDate>Mon, 22 Dec 2008 11:52:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.tankhard.com/?p=317#comment-603</guid>
		<description>imho the hardest heroic instance of all. wiped there like 30 times with several groups untill i recently cleared it with a good bit of luck, but didnt even get the achievement because i was ported out of the instance when i died just 10 seconds before the boss went down &gt;.&lt; argh! apart from the usual dragon stuff which is just boring and slow (except for the endboss - dam good fight) though, this is how i like my heroic instances. not like utgard keep or nexus where you fall asleep somewhere between boss 2 and 3, entering this instance always scares me and wiping is part of the process, decent!</description>
		<content:encoded><![CDATA[<p>imho the hardest heroic instance of all. wiped there like 30 times with several groups untill i recently cleared it with a good bit of luck, but didnt even get the achievement because i was ported out of the instance when i died just 10 seconds before the boss went down &gt;.&lt; argh! apart from the usual dragon stuff which is just boring and slow (except for the endboss &#8211; dam good fight) though, this is how i like my heroic instances. not like utgard keep or nexus where you fall asleep somewhere between boss 2 and 3, entering this instance always scares me and wiping is part of the process, decent!</p>
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		<title>By: Rochelle</title>
		<link>http://www.tankhard.com/2008/12/15/the-oculus/comment-page-1/#comment-576</link>
		<dc:creator>Rochelle</dc:creator>
		<pubDate>Mon, 15 Dec 2008 17:55:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.tankhard.com/?p=317#comment-576</guid>
		<description>To this day I have not beaten Eregos with a &#039;normal&#039; (2 green, 2 amber, 1 red) setup.  The first time I was there it was late and we wiped a couple times with a normal setup and then people had to go sleep.  Every time since then I have been with a group going for the achievements - 
http://www.wowhead.com/?achievement=2044
http://www.wowhead.com/?achievement=2045
http://www.wowhead.com/?achievement=2046

And once the group understood the plan, it always seemed much easier than the first night I tried it with the &#039;Normal&#039; setup.</description>
		<content:encoded><![CDATA[<p>To this day I have not beaten Eregos with a &#8216;normal&#8217; (2 green, 2 amber, 1 red) setup.  The first time I was there it was late and we wiped a couple times with a normal setup and then people had to go sleep.  Every time since then I have been with a group going for the achievements &#8211;<br />
<a href="http://www.wowhead.com/?achievement=2044" rel="nofollow">http://www.wowhead.com/?achievement=2044</a><br />
<a href="http://www.wowhead.com/?achievement=2045" rel="nofollow">http://www.wowhead.com/?achievement=2045</a><br />
<a href="http://www.wowhead.com/?achievement=2046" rel="nofollow">http://www.wowhead.com/?achievement=2046</a></p>
<p>And once the group understood the plan, it always seemed much easier than the first night I tried it with the &#8216;Normal&#8217; setup.</p>
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		<title>By: Urago</title>
		<link>http://www.tankhard.com/2008/12/15/the-oculus/comment-page-1/#comment-575</link>
		<dc:creator>Urago</dc:creator>
		<pubDate>Mon, 15 Dec 2008 17:51:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.tankhard.com/?p=317#comment-575</guid>
		<description>Really loved this instance!  I&#039;d rate it #3 of the ones I&#039;ve seen so far behind Old Kingdom and Old Stratholme.  The dragon element and the absolute freedom you have to move around the &quot;dungeon&quot; area really gives this place a very unique, wide-open feel.  It&#039;s about average length, too.  Our guild first non-heroic run of it took about 45 min. wire to wire, which is pretty good.  I bet it could be done in closer to 30 min.  Mage Lord was the only fight that gave us any trouble on non-heroic, and that was mostly due to not keeping off the frost long enough.  If you have a paladin, use the anti-frost aura instead of Devotion Aura.  Ulom melees like.. well.. like a Mage, surprisingly enough.  And yeah, when he teleports to the middle, it&#039;s the Talon King Ikiss drill all over again.  Get behind one of the chunks of rubble near the interior ring of the combat area and wait him out.  You might even have time to slap some bandage goodness on yourself to help your healer out.  His casting is pretty long, so even with the slow effect of the frost, you should be able to get to safety as long as you know where you&#039;re going as soon as he teleports.  It&#039;s really a fun fight once you have the basics in mind.

We ran w/ 1 Ruby Drake, 1 Emerald Drake and 3 Amber Drakes, which is a metric ton of DPS.  They had a great Time Stop rotation working on Eregos and dropped him very very fast.  I had no problems keeping aggro with the Flame Chain attack, and the Emerald Dragon didn&#039;t have any apparent problem keeping me alive (though, 3 Time Stops every ~2 min MIGHT have contributed to that!  :D )

On the Ring of Acceleration, where you have to dismount to kill the 10 Curator bots, Warriors and Paladins should have no trouble making the casters group up assuming you have Heroic Throw/Avenger&#039;s Shield.  DK&#039;s also totally win here w/ Death Grip, so the only real issue for AoE tanking here might be Bears, but they can easily drag the entire mob cluster over to the caster rather than making the caster come to them.  The only ones that stay at range and cast are the Ring-Lord Sorceresses.  The Ring-Lord Conjurers, ironically enough, prefer to melee.  They aren&#039;t particularly good at it but they do have a damage shield buff so watch that.  

Great write up, Shal!</description>
		<content:encoded><![CDATA[<p>Really loved this instance!  I&#8217;d rate it #3 of the ones I&#8217;ve seen so far behind Old Kingdom and Old Stratholme.  The dragon element and the absolute freedom you have to move around the &#8220;dungeon&#8221; area really gives this place a very unique, wide-open feel.  It&#8217;s about average length, too.  Our guild first non-heroic run of it took about 45 min. wire to wire, which is pretty good.  I bet it could be done in closer to 30 min.  Mage Lord was the only fight that gave us any trouble on non-heroic, and that was mostly due to not keeping off the frost long enough.  If you have a paladin, use the anti-frost aura instead of Devotion Aura.  Ulom melees like.. well.. like a Mage, surprisingly enough.  And yeah, when he teleports to the middle, it&#8217;s the Talon King Ikiss drill all over again.  Get behind one of the chunks of rubble near the interior ring of the combat area and wait him out.  You might even have time to slap some bandage goodness on yourself to help your healer out.  His casting is pretty long, so even with the slow effect of the frost, you should be able to get to safety as long as you know where you&#8217;re going as soon as he teleports.  It&#8217;s really a fun fight once you have the basics in mind.</p>
<p>We ran w/ 1 Ruby Drake, 1 Emerald Drake and 3 Amber Drakes, which is a metric ton of DPS.  They had a great Time Stop rotation working on Eregos and dropped him very very fast.  I had no problems keeping aggro with the Flame Chain attack, and the Emerald Dragon didn&#8217;t have any apparent problem keeping me alive (though, 3 Time Stops every ~2 min MIGHT have contributed to that!  :D )</p>
<p>On the Ring of Acceleration, where you have to dismount to kill the 10 Curator bots, Warriors and Paladins should have no trouble making the casters group up assuming you have Heroic Throw/Avenger&#8217;s Shield.  DK&#8217;s also totally win here w/ Death Grip, so the only real issue for AoE tanking here might be Bears, but they can easily drag the entire mob cluster over to the caster rather than making the caster come to them.  The only ones that stay at range and cast are the Ring-Lord Sorceresses.  The Ring-Lord Conjurers, ironically enough, prefer to melee.  They aren&#8217;t particularly good at it but they do have a damage shield buff so watch that.  </p>
<p>Great write up, Shal!</p>
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