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	<title>Comments on: Noth the Plaguebringer</title>
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	<link>http://www.tankhard.com/2008/12/09/noth-the-plaguebringer/</link>
	<description>Tank Hard or GO HOME!</description>
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		<title>By: Shalandra</title>
		<link>http://www.tankhard.com/2008/12/09/noth-the-plaguebringer/comment-page-1/#comment-539</link>
		<dc:creator>Shalandra</dc:creator>
		<pubDate>Tue, 09 Dec 2008 20:56:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.tankhard.com/?p=321#comment-539</guid>
		<description>The fight sounds easy because it is. All you need to do is decurse. Add management is a joke, and the boss doesn&#039;t hit that hard. Tank and spank.</description>
		<content:encoded><![CDATA[<p>The fight sounds easy because it is. All you need to do is decurse. Add management is a joke, and the boss doesn&#8217;t hit that hard. Tank and spank.</p>
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		<title>By: Ebenthorin</title>
		<link>http://www.tankhard.com/2008/12/09/noth-the-plaguebringer/comment-page-1/#comment-538</link>
		<dc:creator>Ebenthorin</dc:creator>
		<pubDate>Tue, 09 Dec 2008 20:14:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.tankhard.com/?p=321#comment-538</guid>
		<description>I rather enjoyed OTing the Noth (10-man) fight.

As adds would spawn (corner to the right as you come in, and the corner far right) I would charge the one closest to the door, then double back to intercept the other add as it was heading to the healers and taunt it.

Then drag them all into melee range of the boss so that any incidental AoE damage would break them down as well. 

To start with, you only have two mobs, but if you don&#039;t kill any through phase 1, you&#039;ll have 8 when phase 2 starts. If the OT is squishy, you&#039;ll probably need to burn a few off before he winds up with all 8 beating on him.

Phase 2 gets a bit hectic, but with 2 tanks, TClap and Shockwave really helped to keep most of the mobs tied up. Just be ready to taunt/charge/intervene if one of the ranged DPSers snags a low threat mob.

-Eben</description>
		<content:encoded><![CDATA[<p>I rather enjoyed OTing the Noth (10-man) fight.</p>
<p>As adds would spawn (corner to the right as you come in, and the corner far right) I would charge the one closest to the door, then double back to intercept the other add as it was heading to the healers and taunt it.</p>
<p>Then drag them all into melee range of the boss so that any incidental AoE damage would break them down as well. </p>
<p>To start with, you only have two mobs, but if you don&#8217;t kill any through phase 1, you&#8217;ll have 8 when phase 2 starts. If the OT is squishy, you&#8217;ll probably need to burn a few off before he winds up with all 8 beating on him.</p>
<p>Phase 2 gets a bit hectic, but with 2 tanks, TClap and Shockwave really helped to keep most of the mobs tied up. Just be ready to taunt/charge/intervene if one of the ranged DPSers snags a low threat mob.</p>
<p>-Eben</p>
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		<title>By: Urago</title>
		<link>http://www.tankhard.com/2008/12/09/noth-the-plaguebringer/comment-page-1/#comment-537</link>
		<dc:creator>Urago</dc:creator>
		<pubDate>Tue, 09 Dec 2008 18:39:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.tankhard.com/?p=321#comment-537</guid>
		<description>This SOUNDS like it should be one of if not the easiest fights in Naxx based on your description here... the only catch is protecting yourself against asshat decursors?</description>
		<content:encoded><![CDATA[<p>This SOUNDS like it should be one of if not the easiest fights in Naxx based on your description here&#8230; the only catch is protecting yourself against asshat decursors?</p>
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