WotLK talent review

I am not in the beta. Since I have not played a warrior in the beta with the new talents/skills, maybe I shouldn’t draw conclusions about them. But I am going to do it anyway. All the information I gathered is from mmo-champion and then I drew my own conclusions from there. For the most part, I am pretty unimpressed by the warrior changes and if things don’t change, I will probably play another class in the expansion.

Arms:

Taste for Blood (3 ranks) – Whenever your Rend ability causes damage, you have a 10/20/30% chance of allowing the use of Overpower. This is actually kind of nice. Now there is a reason to use Rend.

Justified Killing (2 ranks) – You gain 3 rage every time you parry an attack. Before I say anything else about this talent, I have to say that I think the name is really stupid. Moving on, Its purely a PVP talent because an arms warrior should never be attacked in PVE and therefore will never have a chance to parry. Its not a bad talent for PVP except that I don’t think I have ever seen/heard warriors asking for a talent like this (not in the arms tree at least).

Mace Specialization – Gives your melee attacks a chance to generate 10 rage. That means no more mace stuns. Which in turn means that mace are now obsolete. Swords will be better for PVP and it will be a toss up between axes and swords in PVE. Nobody is going to use maces ever again.

Sudden Death (3 ranks) – Melee crits have a 10% chance to allow you to execute regardless of your targets health. This is a terrible talent. Good warriors almost never use Execute. In PVP, you need to be absolutely sure that Execute is going to kill your target or else you are left standing there with no rage to pummel or reapply hamstring or mortal strike. In PVE (and PVP), Execute doesn’t do enough damage to be useful. The damage from Execute is a fixed number (925 at max rank in TBC, 1665 at max rank in WotLK) plus more damage based on how much rage you have. The damage is not modified by weapon damage and it is not modified by attack power. So if you have reasonably good gear, you need at least half a rage bar to do as much damage with Execute as you would do with Mortal Strike or Bloodthirst. And if you have half a rage bar, then you can use MS and HS or WW and do more damage than the execute. This talent is like the current version of Improved Rend – it improves a crappy ability that nobody uses.

Unrelenting Assualt – Used to be worthless but with the recent addition of Taste for Blood, this talent is now useful.

Improved Slam – Recently moved out of the fury tree and moved up 2 tiers. This never fit in the Fury tree and should have been in Arms all along. Its a good change to an old talent which makes it hard to get excited about.

Strength of Arms (2 ranks) – Increases total strength and stamina by 2/4%. This is pretty nice except is was nerfed down from 10%.

Blood Frenzy – This was also nerfed, now it only increases damage by 1/2% instead of 2/4%. It was also moved farther up the talent tree.

Trauma (2 ranks) – Normal melee crits increase the effectiveness of bleed effects on the by 15% for 15 seconds. This will be a very nice raidwide dps buff. Unfortunately, this is very deep in the Arms tree and picking it up means you cannot put points into Flurry which is pretty crucial to Arms warrior PVE dps.

Wrecking Crew (5 ranks) – Melee crits have a 20% chance Enrage you, increasing all damage caused by 3% (stacks up to 15%) for 12s. This is a pretty good talent. Like trauma, it is very deep in Arms which precludes you from gett Flurry. But if you have reasonably good gear, you will be probably be permanently enraged which should make up for the damage loss from Flurry.

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