With the friends and family alpha of WotLK there have been a bunch of ‘leaks’ for new talents and spells.  The exact same thing happened before TBC and has happened before a couple major content patches.  It is possible that these aren’t fake.  It is also possible that I am Abraham Lincoln and Robocop 3 didn’t suck.  Its the internet, you can never know for sure.  But the safe money is that I am not Abraham Lincoln, Robocop 3 sucked and these WotLK leaks are fake.

But speculation is fun and I have a perfectly good soap box so I am gonna preach.

Here are the supposedly new warrior talents: (

  • Titan’s Grip – Allows you to equip two-handed axes, maces and swords in one hand, but you attack 28/26/24/22/20% slower then normal (fury)
  • Strength of Arms – Increases your Strength and total health by 1/2/3/4/5%. (arms)
  • Shockwave – “Sends a wave of force in front of the warrior, causing ${$m3/100*$AP} damage (based on attack power) and stunning all enemy targets within 10 yards in a frontal cone for 4 sec. This ability causes a high amount of threat.” [20 rage, 45 sec cooldown] (prot)
  • Sword and Board – When your Devastate and Shield Slam abilities deal damage they have a 2/4/6/8/10% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec. (prot)
  • Safeguard – ,”Reduces damage taken by the target of your Intervene ability by 20/40/60% for 6 sec. In addition, your Charge, Intercept and Intervene abilities have a 33%/66%/100% chance to remove all movement impairing effects when used.” (prot)
  • Trauma – “Your normal melee critical strikes increase the effectiveness of Bleed effects on the target by 15/30% for 15 sec.”
  • _Bladestorm – Instantly Whirlwind all nearby targets and for the next 4.5 sec you will perform a whirlwind attack every 1.5 seconds. While under the effects of Bladestorm, you can move but cannot perform any other attacks or abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed. [25 rage, cooldown: 90 sec] (arms)
  • Stalwart Protector – You gain 1/2 rage every time you parry or dodge an attack.
  • Furious Resolve – Reduces threat caused by attacks in Battle and Berserker Stance by 4/7/10% and increases your total Stamina by 1/3/5%. (fury)
  • Bull Rush – Increases the duration of the Stun effect of your Charge and Intercept abilities by .4/.7/1 seconds. (arms)
  • Unrelenting Assault – Reduces the cooldown of your Overpower and Revenge abilities by 1/2/3 seconds. (arms)
  • Bloodsurge – Your Bloodthirst critical hits have a 33/66/100% chance of reducing the swing time of your next Slam by 100% for 5 sec. (fury)
  • Critical Block – Your successful blocks have a 10/20/30% chance to block double the normal amount. (prot)
  • Shield Break (Level 75, 15 rage, 1m cooldown) – Break down the enemy’s defenses, disarming any shield they have equipped or reducing the chance the enemy will block by 3% for 10 sec.

I am pretty sure that Titan’s Grip was supposed to be a TBC talent, it looks really familiar.  That said, if this turns out to be real it could be pretty cool.  It seems to me that you would probably get the most bang for your buck putting just one talent point in there and spending the other 4 elsewhere.  I have never been accused of being good at dps theorycraft but 8% attack speed increase doesn’t seem all that great and you could probably get a better bonus somewhere else. 

The strength increase from Strength of Arms seems believable but the health increase seems fishy to me considering that there was a blue post specifically saying that there won’t be a huge HP bump going from TBC to WotLK like there was when we went from Vanilla to TBC.

 Shockwave looks like a prot pvp talent and therefore, quite stupid.  I guarantee that all bosses would be immune to the stun so all you are getting is a another threat move on a 45 second cooldown.  Color me unimpressed.  Which I think is something close to chartreuse.

Sword and Board could be great.  But if Blizzard keeps the Sunwell trend going of really hard hitting bosses and tanks with lowish levels of avoidance, then the only thing that restrains threat generation is the global cooldown, not rage generation so that part of the talent would essentially be wasted.  Resetting the CD of Shield Slam would be nice except on similar talents like Preparation for rogues, Readiness for hunters and Cold Snap for mages, the wording is different, Blizzard usually says that the cooldowns will be ‘immediately finished’ not ‘refreshed’.

Safeguard looks like another prot pvp talent.  Yeah…

Trauma is like Super Improved Rend.  Seriously, I supposed it could be a nice boost to rogue damage.  I almost said it would be a nice boost to feral dps but I couldn’t do it with a straight face.  Feral dps… lol.

Bladestorm is in the arms tree which means it is probably supposed to be a pvp talent.  I suppose its a nice damage burst, but since you can’t do anything else while Bladestorming, you might as well think of it like a 4.5 second cast time spell.  You know how often people use 4.5 second casts in pvp?  Zero.  None.  It never happens.  This spell is stupid.

Stalwart Protector would be awesome.  Many tanks, myself included, have been asking for something like this for a really long time.  The single biggest problem with gearing for avoidance is rage starvation.

Furious Resolve’s threat component is something Blizzard already did like 3 patches ago.  And the stamina increase seems dubious for the reason I mentioned earlier.

Bull Rush would be good for pvp.  Not knock your socks of and steal your wallet good, but desirable nonetheless.

The reduction of the revenge cooldown would be nice for tanking, but since the talent is supposed to be deep in the arms tree, its the overpower component that would be important.  The only time you EVER would want or need a reduced cooldown on overpower is when fighting a rogue with evasion up.  So here we have a tier 9 talent that is really only usable it the rarest of situations.

Bloodsurge is almost stupider than the prot pvp talents.  Everyone complains that Blizzard doesn’t understand X class because of Y some talent or mechanic but I think deep down everyone knows that Blizzard knows what they are doing.  Doing DPS as a Slam warrior is probably one of the harder DPS roles in the game.  I would guess its probably up there managing shot rotations on a hunter.  I expect that anyone who has never played a warrior, and a 2h Slam warrior at that, would have no concept of how Slam mechanics work and would therefore think Bloodsurge would be a good idea.  I may be naive but I have to think that someone somewhere at Blizzard knows enough about warriors to see how dumb this talent would be.  Then again, we do have Improved Rend…

Critical Block has potential to be really nice.  If it were something like “Your successful blocks have a 10/20/30% chance to double your block value for 2/4/6 seconds”  Then it would be really nice since you would great some nice spike threat from monster shield slams.  But with the way it currently exists, its just a mediocre mitigation talent.

Shield Break looks like Bull Rush to me.  Would be kinda nice for pvp but far from outstanding.

And that’s my quick review of fake talents.  I only did a cursory review of the other classes and focused on the warrior stuff.  My conclusion is that whoever wrote these has a bit of an idea of what warriors like/want but not a very firm grasp on warrior mechanics.


  1. Please don’t get my hopes up…

  2. Norrath says:

    Okay. Few things.

    1) They aren’t fake. I’ve had this confirmed by people I trust. Of course, that means nothing to you, but there it is. It’s been taken from an alpha client Blizzard had available for download.
    2) Shockwave isn’t a boss tanking ability. It is an AE tanking ability.
    3) Safeguard reduces the damage taken on the target. This is [b]AWESOME.[/b] Intervene the MT, and he takes [i]60% less damage.[/i]
    4) Bloodsurge reduces [b][i]Slam[/i][/b]’s swing time, not the weapon’s swing time. Poor wording.

  3. Rochelle says:

    Maybe ‘fake’ was too strong. The vast majority of the alpha won’t make it to beta and a lot of the stuff in beta won’t make it out of beta. Thats what alpha and beta testing are for.

    If shockwave is on a 45 second cooldown, its not for tanking anything. Its a second concussion blow. And frankly, if it doesn’t help with tanking bosses, I don’t want it. Trash is trash.

    Safeguard is deep in the protection tree which means dps warriors in a raid won’t have it. So the only time you would intervene the MT is if you had more than one protection warriors in a raid and at least one of them isn’t actively tanking something. That very very rarely happens.

    I understand that Bloodsurge reduces Slam’s swing time. It is still a stupid talent. With talent’s Slam is almost an instant cast. But it still triggers a global cooldown and it still resets your swing timer so it requires precise timing to be used effectively so changing the cast time from 0.5s to instant is exactly zero help.

  4. Norrath says:

    It doesn’t matter whether it’s on cooldown if it’s only used once per pull — and you saying you don’t want it doesn’t mean it’s bad.
    The point with Safeguard is that you can use Intervene proactively rather than reactively. (And even if the off-tank is actively tanking something, he can Intervene — he doesn’t lose threat.)
    Bloodsurge is zero help? That’s utterly wrong — if Slam is instant, your white swing will start half a second faster, meaning more DPS. Plus, is Slam is instant, you can move around.