Reliquary of Souls

When you zone into BT you start in the sewers and work your way up to the first boss, High Warlord Najentus. Then you climb out of the sewers and into a big courtyard with Supremus at the end of it.

After Supremus your enter the foyer of BT and then there are a couple different paths you can follow. The foyer is dark and foreboding and is dominated by a huge Dark Gaurdian statue. On the right is Shade of Akama and on the back right is the way up to Teron Gorefiend. Akama’s room feels a little evil and is just right for a fight against his imprisoned soul or whatever the hell the shade is supposed to be. Teron’s area has a martial feel to it which is fitting for one of the most famous deathknights around. If you head to the back left of the foyer and then take another left you go down into the dark, dank basement which feels perfect for a crazed fel orc like Gurtogg Bloodboil.

On the near left side of the foyer you can go up to Mother Shahraz (after you kill the other bosses) through the Den of Mortal Pleasures. Lots of concubines and comfortable furniture and scantily clad statues as you make your way up to Mother. After Mother Shahraz you go through the Grand Promenade, which isn’t anything special but does contain the greatest trash mobs ever: the Random Laser Beam 1-shot Robots otherwise known as Promenade Sentinels. Then you enter the Chamber of Command where you fight the Illidari Council. These guys have a pretty neat room, and it is kinda fitting for them, unfortunately the boss fight that takes place in there is probably the most long and boring fight I have ever done. After Council you head up to the Temple Summit where you fight Illidan himself. The Temple Summit is a very neat area and just might inspire an “I can see my house from here” moment.

But in a zone that is really well designed and very aesthetically pleasing, the area around Reliquary of Souls is still able to stand out. When you go to the back left of the foyer and take a right instead of the left down to Gurtogg, you will find the Reliquary of Souls. This is may be the most unique fight in all of TBC. To get to the boss you need to fight your way through a short gauntlet. Its not as bad as the Supression Room or the soul crushing Fankriss tunnel, but it is the same idea – tanks run in and round up the mobs until they get to a stopping point and then every does AOE and when everything is dead you keep going forward because they respawn incredibly fast behind you. When my guild does it we stop 3 times to AOE before heading down the final ramp to the boss. After the third AOE you will get out of combat for a couple seconds so you can stop and drink before the boss comes out.

The area has an airy, wispy type of feel to it while being dark at the same time. There is a lot of bright blue shining through cracks in the floor and walls. I can’t even think of how to describe it and still do it justice.

During phase 1 of the fight you are against the Essence of Suffering. This poor fella has an aura that affects everyone in the room which reduces healing by 100%, reduces armor by 100% and reduces defense by 500. Sounds like fun right? It gets better – he doesn’t have an aggro table. Instead he ‘fixates’ on the person closest to him for 5 seconds at a time and at the end of those 5 seconds he will do a new range check and target the person closest to him but if that person happens to be the same guy as last time, he won’t change targets at all. Thankfully he only hits for about 1k – 1.2k during the normal part but every 60 seconds or so he enrages and starts hitting a lot harder and a lot faster. For the enrage we have a rogue take the fixate and then use evasion and after 15 seconds the enrage ends and we put a regular tank back in there. Since the aura reduces armor by 100%, anybody can tank him, but a big health pool on a druid or a lot of block value on a warrior makes life easier. Phase 1 is pretty easy once the tanks get a feel for it.

Phase 2 is the really hard part of the fight. In phase 2 you fight the Essence of Desire. Desire has an aura that increases healing by 100%, but everytime you do any damage to the boss, 50% of it is reflected back at you and it periodically reduces your maximum mana until 160 seconds into the phase you end up with zero mana. Because of the mana drain it is a huge dps race which means your threat has to be incredibly good. But that’s ok because you stacked block value like crazy for phase 1.

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