Reliquary of Souls

Doesn’t sound to bad yet does it? Well here comes the fun part – Desire is a pure caster mob and given the chance she will chain cast and never melee, but she only has 1 spell that is chain castable and if you can lock it out, she will stop casting and start to melee. That spell is called spirit shock and it is a 1 second cast that does 8-9k damage and disorients the target for 5 seconds. If she casts it on the tank and it isn’t interupted, that tank will get disoriented and the boss will deaggro and go kill someone until the disorient wears off. You have to set up a rotation for rogues to kick every single spirit shock.

To make it harder to interrupt the Spirit Shock, the boss has another ability called Rune Shield that absorbs 50k damage and increases cast speed by 100%. Mages can spell steal the shield the instant it comes up. It helps their dps a lot because they can nuke hard without killing themselves while the have rune shield. But relying on the mages not lagging or reacting fast enough is tough so we have felhunters with devour magic on autocast ready to eat the Rune Shield.

The other big ability in phase 2 is called Deaden. She will cast Deaden on her current target every 30 seconds and if it lands, it increases damage taken by 100% for 10 seconds. Deaden is reflectable and the tank needs to reflect it because a 100% damage increase on the boss will go a long way in helping your raid beat the mana drain. One of the big problems is that rogues with a twitchy finger might accidentally kick a Deaden instead of a Spirit Shock and that leads to two problems, a) your raid doesn’t get the damage increase and b) that rogue now has kick on cooldown so he can’t interrupt the next Spirit Shock.

As a tank in phase 2 rage management is everything. You need to put out huge threat numbers but still have enough rage spell reflect. I don’t shield block anymore on this fight. The boss only hits for 3-5k so crushes hit for around 4.5-7.5k which isn’t too bad and the rage you save from not using shield block makes a huge difference because you can dump all of that rage into threat generating moves instead. A lot of things have to go right to get out of phase 2 cleanly – your rogues need to interrupt every spirit shock and never a deaden and you need to reflect every single deaden and you need to generate a ton of threat so the dps can burn the boss down before they all go OOM.

Phase 3 is generally thought of as easier than phase 2 but only because it isn’t as dependant on every little thing going right. But it is just as much of a dps race as phase 2, if not more so. That means that the tank needs to put out huge threat numbers again. In phase 3 you fight the Essence of Anger and everyone in the room gets hit with the Aura of Anger which does shadow damage every three seconds and it starts at ~100 damage and increases by ~100 every tick. It also increases your damage dealt by the same amount of damage it does. So by the end of phase 3 people are doing enormous amounts of damage but they are also taking tons of damage. While that is happening the boss is hitting the tank kinda hard (5-6k) and he will be doing a frontal cone ability called Soul Scream which is a two part ability that he will cast every 10 seconds. The first part is just regular shadow damage, about 3k, but it also has a power burn component which will really mess you up – for every point of rage you have, the burn does 100 damage. So if you have a full rage bar when the boss does a soul scream, he will hit you for 10k. Since he does pretty significant melee damage and there is pretty significant aoe damage from the aura, it is really really hard to use all of your rage so full rage bar power burns are not uncommon.

Before they changed it in the last patch, a warrior could “change stances” from defensive to defensive to dump their rage right before a Soul Scream but that isn’t possible anymore – thanks for “fixing” that one Blizzard. If you don’t kill him fast enough in phase 3 then the aoe damage will destroy your raid. But since everyone also is increasing their damage over the course of the fight, the last 15% go waaaay faster than the first 15%. It is pretty common to have the aura ticking for around 3.5k when you get the first kill.

Unlike a lot of the fights in TBC, Reliquary has totally unique mechanics and the nature of the fight makes it very very intense. Add in a very cool looking area and boss and you get one of my favorite fights in WoW.

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1 comment on this post.
  1. Dryn:

    I can’t wait. Chances are I’ll probably never get to see any of BT, but knowing that there is seriously challenging content up there for a tank just makes me more determined to get through the t5 content.

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