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	<title>Comments on: Calzowned Downs A&#8217;lar</title>
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	<link>http://www.tankhard.com/2008/01/17/calzowned-downs-alar/</link>
	<description>Tanking Hard since 1876!</description>
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		<title>By: Exanimo</title>
		<link>http://www.tankhard.com/2008/01/17/calzowned-downs-alar/comment-page-1/#comment-156</link>
		<dc:creator>Exanimo</dc:creator>
		<pubDate>Fri, 18 Jan 2008 12:10:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.tankhard.com/2008/01/17/calzowned-downs-alar/#comment-156</guid>
		<description>Had the chance to do this boss on my Alt Tank aswell a while back as we were tanks short (and my alt is fully Epic equiped).
I knew the basics but learned quite some stuff throughout the fight, fun to do as a wanna-be tank :)</description>
		<content:encoded><![CDATA[<p>Had the chance to do this boss on my Alt Tank aswell a while back as we were tanks short (and my alt is fully Epic equiped).<br />
I knew the basics but learned quite some stuff throughout the fight, fun to do as a wanna-be tank :)</p>
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		<title>By: Omok</title>
		<link>http://www.tankhard.com/2008/01/17/calzowned-downs-alar/comment-page-1/#comment-155</link>
		<dc:creator>Omok</dc:creator>
		<pubDate>Thu, 17 Jan 2008 18:20:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.tankhard.com/2008/01/17/calzowned-downs-alar/#comment-155</guid>
		<description>You can spell reflect the knock back he does when he dive bombs, useful tip  ^^</description>
		<content:encoded><![CDATA[<p>You can spell reflect the knock back he does when he dive bombs, useful tip  ^^</p>
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		<title>By: Rochelle</title>
		<link>http://www.tankhard.com/2008/01/17/calzowned-downs-alar/comment-page-1/#comment-154</link>
		<dc:creator>Rochelle</dc:creator>
		<pubDate>Thu, 17 Jan 2008 17:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.tankhard.com/2008/01/17/calzowned-downs-alar/#comment-154</guid>
		<description>Grats, thats a really fun fight to tank.  Here are a few more tips for anyone learning the fight:
When going from phase 1 to phase 2 we have everyone grouped up in the north of the room right in front of the big flag with the two tanks between al&#039;ar and the raid.  For whatever reason he always seems to go after one of our shadow priests or warlock right when phase 2 starts so positioning like this means you can be a long way from al&#039;ar so you don&#039;t get knocked back and at the same time you will be in a position to pick him up before he kills somebody.
-
If you are quick on the jump down for fire quill you can immediately start running back to the top and be in position before Al&#039;ar lands.  If you are fast enough he won&#039;t do his flame buffet at all plus you don’t have any uncertainty in your position like you might have after an intercept so you won&#039;t accidentally fal off the platform.
-
All of the tanks in my guild have TankBuddy which is an excellent add-on that will announce taunt resists in addition to a couple other nice features.  So if I get the debuff, I can see if the other tank got resisted and I can pop a dodge trinket or last stand or something while he does a challenging shout or a mocking blow.
-
After a meteor Al&#039;ar will always target the person who made the initial pull.  So you obviously want to keep the armor debuff off that person.  I usually make the pull so to keep the debuff off me, the OT taunts the boss when a melt armor is incoming and then I take it back.  The instant the debuff wears off the OT he taunts again in the hope that Al&#039;ar will debuff him again.  That way the person he attacks after a meteor is usually free of the debuff and you don&#039;t have to worry about the OT being on the other side of the room or getting knocked back or anything.</description>
		<content:encoded><![CDATA[<p>Grats, thats a really fun fight to tank.  Here are a few more tips for anyone learning the fight:<br />
When going from phase 1 to phase 2 we have everyone grouped up in the north of the room right in front of the big flag with the two tanks between al&#8217;ar and the raid.  For whatever reason he always seems to go after one of our shadow priests or warlock right when phase 2 starts so positioning like this means you can be a long way from al&#8217;ar so you don&#8217;t get knocked back and at the same time you will be in a position to pick him up before he kills somebody.<br />
-<br />
If you are quick on the jump down for fire quill you can immediately start running back to the top and be in position before Al&#8217;ar lands.  If you are fast enough he won&#8217;t do his flame buffet at all plus you don’t have any uncertainty in your position like you might have after an intercept so you won&#8217;t accidentally fal off the platform.<br />
-<br />
All of the tanks in my guild have TankBuddy which is an excellent add-on that will announce taunt resists in addition to a couple other nice features.  So if I get the debuff, I can see if the other tank got resisted and I can pop a dodge trinket or last stand or something while he does a challenging shout or a mocking blow.<br />
-<br />
After a meteor Al&#8217;ar will always target the person who made the initial pull.  So you obviously want to keep the armor debuff off that person.  I usually make the pull so to keep the debuff off me, the OT taunts the boss when a melt armor is incoming and then I take it back.  The instant the debuff wears off the OT he taunts again in the hope that Al&#8217;ar will debuff him again.  That way the person he attacks after a meteor is usually free of the debuff and you don&#8217;t have to worry about the OT being on the other side of the room or getting knocked back or anything.</p>
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