As one of our hunters aptly put it, phase 1 of the A’lar fight is for the prima-donna tanks who want all the spotlight. Trying to be all fancy up on their pedestal and all. At any rate, just a quick personal note that on our first real night of attempts on A’lar, my guild, Calzowned, dropped the Phoenix on our 8th attempt. It all really comes down to proper execution of avoiding the Flame Patches as well as getting away from A’lar when the meteor hits.
Here’s a few tanking tips for A’lar just to keep this post relevant.
Tip #1 : When A’lar enters Phase 2, he will spawn right in the middle of the room, but be sure you’re not right on top of the center. Anytime A’lar spawns, either the first time for Phase 2, or anytime after a meteor, stand back a bit as A’lar will do a huge knock back when he spawns.
Tip #2 : Typical Intervene does not appear to work on A’lar. Normally you can Intervene on a mob who is targeting someone else and you will Intervene to that person. It doesn’t appear to work that way on A’lar so you cannot rely on Intervene to get into position. Feel free to use Intercept however and jump back to Defensive after you have gotten into range.
Tip #3 : If your Taunt is resisted when the opposing tank gets Molten Armor, don’t forget that you can switch to Battle Stance and use Mocking Blow to pull A’lar onto you.
Tip #4 : During Phase 1, save Berserker Rage for when you have to drop down during Flame Quill, switch to Berserker Stance and then use Berserker Rage so you make sure you have plenty of rage to Intercept up to A’lar immediately after the Flame Quill.