+Hit for Prot Warriors, added Threat and DPS
So last night before we went in to finish clearing Karazhan (Illhoof - Nightbane), I decided I wanted to try out a little more +hit to see what kind of noticeable difference it would have in my threat generation and DPS. I swapped out my normal [item]Solid Star of Elune[/item] on my [item]Gyro-Balanced Khorium Destroyer[/item] for a [item]Rigid Dawnstone[/item]. By putting in the yellow gem, I get the +3 STA socket bonus so it cost me 90 hp for +8 hit raiting.
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At the end of the night I ran my WWS parser and compared my logs. I saw a 1% decrease in my normal melee miss rate, which was nice and expected. What I wasn’t really expecting was a significant reduction in my miss rate on my specials. Heroic Strike, Shield Slam and Revenge all had their miss rate dropped by about 4%! This was huge! In addition, I had a noticeable increase in my overall DPS, which directly translates into added rage, and added threat!
I knew that adding hit rating would help, but even I have been underestimating the value! From what I saw last night, I will looking for more gems that I can swap out for added +hit that will hopefully not lower my health by too much. I have some def/sta gems that I can likely swap and might even manage to grab some socket bonuses from re-gemming existing gear. I am going to shoot for around +5% hit which will require around 80 hit rating. The gains from adding the +hit is that it will generate more threat which will allow your DPSers to open up even more and get those boss mobs down quicker.
Posted: September 13th, 2007 under Tanking.
By Bizzam
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Comment from Skreed
Time September 21, 2007 at 6:36 pm
Interesting stuff. My buddy decided it’d be a good idea to push my Hit rating up into the 120 range or something… I dont know, I just do as I’m told. Anyway… We started out with something around 30 from a few new gems and he saw my DPS shoot up a percentage (20% maybe) that didnt seem mathmatically justified by the change in that one stat, and he reported having a tougher time turning mobs (typical rogue…). So… we’ve kindof observed the same thing.