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	<title>Comments on: +Hit for Prot Warriors, added Threat and DPS</title>
	<atom:link href="http://www.tankhard.com/2007/09/13/hit-for-tanks-added-threat-and-dps/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.tankhard.com/2007/09/13/hit-for-tanks-added-threat-and-dps/</link>
	<description>Tanking Hard since 1876!</description>
	<pubDate>Thu, 28 Aug 2008 16:12:19 +0000</pubDate>
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		<title>By: Skreed</title>
		<link>http://www.tankhard.com/2007/09/13/hit-for-tanks-added-threat-and-dps/#comment-38</link>
		<dc:creator>Skreed</dc:creator>
		<pubDate>Fri, 21 Sep 2007 23:36:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.tankhard.com/2007/09/13/hit-for-tanks-added-threat-and-dps/#comment-38</guid>
		<description>Interesting stuff.  My buddy decided it'd be a good idea to push my Hit rating up into the 120 range or something... I dont know, I just do as I'm told.  Anyway...  We started out with something around 30 from a few new gems and he saw my DPS shoot up a percentage (20% maybe) that didnt seem mathmatically justified by the change in that one stat, and he reported having a tougher time turning mobs (typical rogue...).  So... we've kindof observed the same thing.</description>
		<content:encoded><![CDATA[<p>Interesting stuff.  My buddy decided it&#8217;d be a good idea to push my Hit rating up into the 120 range or something&#8230; I dont know, I just do as I&#8217;m told.  Anyway&#8230;  We started out with something around 30 from a few new gems and he saw my DPS shoot up a percentage (20% maybe) that didnt seem mathmatically justified by the change in that one stat, and he reported having a tougher time turning mobs (typical rogue&#8230;).  So&#8230; we&#8217;ve kindof observed the same thing.</p>
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